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*Pathfinder & Starfinder
Healing Without Surges
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<blockquote data-quote="Mengu" data-source="post: 5845639" data-attributes="member: 65726"><p>I'd rather keep things simpler. The default condition of PC's is "Adventuring". This means they have wounds, exhaustion, fatigue, whatever you want to call it. All their stats take this into account.</p><p></p><p>You could have a mechanic like, if PC's have not adventured for 1 week, they gain a bonus to attack and bonus hit points for their first fight. After that, they are back to their usual adventuring selves. A heroes feast or the like could have the same effect.</p><p></p><p>Is this complexity worth it for one fight *if* you didn't fight for a week? Maybe, maybe not. So you could ignore it and say PC's are never at full potential. Their stats represent that they've been adventuring. Done.</p><p></p><p>I don't want an adventuring group to have to have magic healing in order to eliminate wounds, fatigue, etc. Players should be able to play what they want. If no one wants to play a cleric, they should not be penalized by the system for that choice. And as DM, if I don't want to have healing potions/cure light wounds wands in my game, I shouldn't have to. You don't see Jack Bauer popping healing potions after every time he's shot. Press dirty rag to the wound, and you're good to go.</p><p></p><p>And I definitely don't want them to have to take a week off, when their town is under attack! Okay, your town is destroyed and burnt down by ravaging orc barbarians while you hide in your tree house and rest. You could go fight these 5 orcs over here, and take another week off, while they pillage another town. Not my cup of tea.</p><p></p><p>I'm happy with healers contributing to healing mainly *during* a fight, this still makes them desirable to play. But 5 minutes, or not even 5 minutes, a change of scene is all you should need to carry on the story and be ready for your next skirmish. Combat rules are just the method of conflict resolution, hit points are just an element in that resolution. I don't really want to worry too much about out of combat healing, it's not interesting to me. Grit your teeth, apply some dirty bandages, and keep trucking along.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5845639, member: 65726"] I'd rather keep things simpler. The default condition of PC's is "Adventuring". This means they have wounds, exhaustion, fatigue, whatever you want to call it. All their stats take this into account. You could have a mechanic like, if PC's have not adventured for 1 week, they gain a bonus to attack and bonus hit points for their first fight. After that, they are back to their usual adventuring selves. A heroes feast or the like could have the same effect. Is this complexity worth it for one fight *if* you didn't fight for a week? Maybe, maybe not. So you could ignore it and say PC's are never at full potential. Their stats represent that they've been adventuring. Done. I don't want an adventuring group to have to have magic healing in order to eliminate wounds, fatigue, etc. Players should be able to play what they want. If no one wants to play a cleric, they should not be penalized by the system for that choice. And as DM, if I don't want to have healing potions/cure light wounds wands in my game, I shouldn't have to. You don't see Jack Bauer popping healing potions after every time he's shot. Press dirty rag to the wound, and you're good to go. And I definitely don't want them to have to take a week off, when their town is under attack! Okay, your town is destroyed and burnt down by ravaging orc barbarians while you hide in your tree house and rest. You could go fight these 5 orcs over here, and take another week off, while they pillage another town. Not my cup of tea. I'm happy with healers contributing to healing mainly *during* a fight, this still makes them desirable to play. But 5 minutes, or not even 5 minutes, a change of scene is all you should need to carry on the story and be ready for your next skirmish. Combat rules are just the method of conflict resolution, hit points are just an element in that resolution. I don't really want to worry too much about out of combat healing, it's not interesting to me. Grit your teeth, apply some dirty bandages, and keep trucking along. [/QUOTE]
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