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General Tabletop Discussion
*Pathfinder & Starfinder
Healing Without Surges
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<blockquote data-quote="nightwalker450" data-source="post: 5845822" data-attributes="member: 94895"><p>I don't care if they use healing surges or what, but there should be limitations to how many potions/wands can be used on you. Otherwise instead of HP, we should just deal damage directly to gold.</p><p></p><p>Also I'd like a resource for how many fights/how long a character can go during an allotment of time. Allowing them to face multiple battles in decent condition, but eventually reach their limits.</p><p></p><p>So something that makes it so at low levels you can handle more than 1 battle, and also prevents those with cash from having unlimited hit points practically. Healing Surges did both of these, so they can come up with something else, or call it something else (I've heard things of Heroic Surges), but some resource is needed.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 5845822, member: 94895"] I don't care if they use healing surges or what, but there should be limitations to how many potions/wands can be used on you. Otherwise instead of HP, we should just deal damage directly to gold. Also I'd like a resource for how many fights/how long a character can go during an allotment of time. Allowing them to face multiple battles in decent condition, but eventually reach their limits. So something that makes it so at low levels you can handle more than 1 battle, and also prevents those with cash from having unlimited hit points practically. Healing Surges did both of these, so they can come up with something else, or call it something else (I've heard things of Heroic Surges), but some resource is needed. [/QUOTE]
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Healing Without Surges
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