Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Word and short rests.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blackbrrd" data-source="post: 4300584" data-attributes="member: 63962"><p>Wepfmokk:</p><p></p><p>The players tactics can and will get them in serious trouble someday. It is not unreasonable to throw an encounter at them after, let us say 10 minutes. According to what you stated they will only be half-healed by then out completely out of healing from the cleric. (The cleric needs 5 minutes from after uses his two healing words until he can use healing word again)</p><p></p><p>My party once camped in a middle of a dungeon corridor. I threw a bebilith at them. (There was a summoning circle further up the dungeon...). They NEVER camped in corridors again. Camping inside a room and barricading the door can have unwanted consequences as well. For instance you can make the monster barricade them <em>inside </em>the room. Now the monsters will have plenty of warning before the characters break out of the room, and if they don't try to break out they will run out of food and water... Or maybe the monsters just smoke them out?</p><p></p><p>It is possible to for instance withdraw to a safe distance, but then the monsters will have plenty of warning that there is something afoot. Instead of fighting 3-4 encounters when they get back to business, they get all those monsters in one big encounter?</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4300584, member: 63962"] Wepfmokk: The players tactics can and will get them in serious trouble someday. It is not unreasonable to throw an encounter at them after, let us say 10 minutes. According to what you stated they will only be half-healed by then out completely out of healing from the cleric. (The cleric needs 5 minutes from after uses his two healing words until he can use healing word again) My party once camped in a middle of a dungeon corridor. I threw a bebilith at them. (There was a summoning circle further up the dungeon...). They NEVER camped in corridors again. Camping inside a room and barricading the door can have unwanted consequences as well. For instance you can make the monster barricade them [I]inside [/I]the room. Now the monsters will have plenty of warning before the characters break out of the room, and if they don't try to break out they will run out of food and water... Or maybe the monsters just smoke them out? It is possible to for instance withdraw to a safe distance, but then the monsters will have plenty of warning that there is something afoot. Instead of fighting 3-4 encounters when they get back to business, they get all those monsters in one big encounter? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing Word and short rests.
Top