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General Tabletop Discussion
*Dungeons & Dragons
Healing Word "HD" House Rule
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<blockquote data-quote="clearstream" data-source="post: 8422905" data-attributes="member: 71699"><p>Have you much experience of both in play? I've been running roughly weekly sessions since 5th launched, and <em>healing word</em> is without any doubt at all far more useful, tempo-efficient and net-powerful than <em>cure wounds</em>. The metagame differences you suggest don't play as strong a part as you could be tempted to predict. Bard, Cleric and Druid don't have a plethora of bonus actions. For example, moon druids have far fewer uses of wild-shape than of their spells. It's more probable they'll use healing spirit over healing word, and both are bonus action spells.</p><p></p><p>I believe that the problem is not quite rightly stated as - should there be healing word <em>and</em> cure wounds? The more significant problem in my view, is of healing word having a negative impact on play due to the whack-a-mole combat it opts into.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8422905, member: 71699"] Have you much experience of both in play? I've been running roughly weekly sessions since 5th launched, and [I]healing word[/I] is without any doubt at all far more useful, tempo-efficient and net-powerful than [I]cure wounds[/I]. The metagame differences you suggest don't play as strong a part as you could be tempted to predict. Bard, Cleric and Druid don't have a plethora of bonus actions. For example, moon druids have far fewer uses of wild-shape than of their spells. It's more probable they'll use healing spirit over healing word, and both are bonus action spells. I believe that the problem is not quite rightly stated as - should there be healing word [I]and[/I] cure wounds? The more significant problem in my view, is of healing word having a negative impact on play due to the whack-a-mole combat it opts into. [/QUOTE]
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Healing Word "HD" House Rule
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