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General Tabletop Discussion
*Dungeons & Dragons
Healing Word "HD" House Rule
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<blockquote data-quote="HammerMan" data-source="post: 8423184" data-attributes="member: 84112"><p>I would love the idea, if it was baked in...</p><p></p><p>I think a "Spend a HD+, or Heal as if you spent a HD" set of optional mechanics is a great nob to turn... however it effects other things.</p><p></p><p>I already have seen a wizard, cleric and rouge argue the fighter and warlock are "dragging OUT" the game by insisting on a short rest or two... if you have the rouge (NORMALLY THE SWING VOTE) having already run out of HD to spend, you disincentives the short rest even more...</p><p></p><p></p><p>ADD on idea... call it the "hard mode 4e package" </p><p></p><p>All character start at 1st level regardless of class with HP equal to con score, and a number of HD equal to 1+ con modifier (not rolled for extra hp just as healing) each level you would still gain 1 HD and roll (or average) a new HD anyway.</p><p></p><p>Healing word is creature can spend a HD and choose between using there con mod or caster's caster stat to modifier the roll. (level up able to add 1d4 per level after 1st level spell slot)</p><p>Cure wounds is creature heals as if it spent a HD and choose between using there con mod or caster's caster stat to modifier the roll. At level ups it is as if they spent a number of HD equal to 1+ 1/2 level of spell</p><p>Create a new 3rd level spell (Regen wounds maybe) that as an action lets you spend a HD to heal and 3d6+caster stat mod. Increasing the spell level increases those bonus dice SIZE (4th level is 3d8, 5th level is 3d10, 6th level is 3d12) can't be used above 6th level. then grants you the regeneration special trait equal to the caster stat mod for 1 minute (no concentration).</p><p></p><p>Short rests down to 15 minutes (but need access to safe area and water/wine/drink) </p><p></p><p>long rests get back ALL HD.</p><p></p><p>now you still have the ability to argue for a short rest (less time "wasted") Everyone has a few more HD, and a few more HP, and you have spells that bonus action let you spend HD, or standard action heal AS IF you spend a HD, and one that allows for a little more combat use in strange circumstances.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8423184, member: 84112"] I would love the idea, if it was baked in... I think a "Spend a HD+, or Heal as if you spent a HD" set of optional mechanics is a great nob to turn... however it effects other things. I already have seen a wizard, cleric and rouge argue the fighter and warlock are "dragging OUT" the game by insisting on a short rest or two... if you have the rouge (NORMALLY THE SWING VOTE) having already run out of HD to spend, you disincentives the short rest even more... ADD on idea... call it the "hard mode 4e package" All character start at 1st level regardless of class with HP equal to con score, and a number of HD equal to 1+ con modifier (not rolled for extra hp just as healing) each level you would still gain 1 HD and roll (or average) a new HD anyway. Healing word is creature can spend a HD and choose between using there con mod or caster's caster stat to modifier the roll. (level up able to add 1d4 per level after 1st level spell slot) Cure wounds is creature heals as if it spent a HD and choose between using there con mod or caster's caster stat to modifier the roll. At level ups it is as if they spent a number of HD equal to 1+ 1/2 level of spell Create a new 3rd level spell (Regen wounds maybe) that as an action lets you spend a HD to heal and 3d6+caster stat mod. Increasing the spell level increases those bonus dice SIZE (4th level is 3d8, 5th level is 3d10, 6th level is 3d12) can't be used above 6th level. then grants you the regeneration special trait equal to the caster stat mod for 1 minute (no concentration). Short rests down to 15 minutes (but need access to safe area and water/wine/drink) long rests get back ALL HD. now you still have the ability to argue for a short rest (less time "wasted") Everyone has a few more HD, and a few more HP, and you have spells that bonus action let you spend HD, or standard action heal AS IF you spend a HD, and one that allows for a little more combat use in strange circumstances. [/QUOTE]
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Healing Word "HD" House Rule
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