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General Tabletop Discussion
*Dungeons & Dragons
Healing Word "HD" House Rule
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<blockquote data-quote="Lyxen" data-source="post: 8424679" data-attributes="member: 7032025"><p>I completely agree, few people wanted to play a pure healer, and I think that people wanting to play that kind of character comes more from the MMORPG world where healing is actually complex and technical than from TTRPG.</p><p></p><p></p><p></p><p>That's true, but it still a step in the right direction, you still get to do something even if you spend a bit of your time healing.</p><p></p><p></p><p></p><p>And all that left me completely cold with 4e, again just too purely technical with little narrative explanation, exactly like a MMORPG. The fact is AFAIK that there are no combat healers in fiction of the genre, and for this reason I have trouble seeing what they might do in a narrative game. In any case, 5e has no efficient healing in combat, which I think is a good thing, keeping combat short and exciting, and forcing no-one to play a healer, which was always the least desired role ever before 3e.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8424679, member: 7032025"] I completely agree, few people wanted to play a pure healer, and I think that people wanting to play that kind of character comes more from the MMORPG world where healing is actually complex and technical than from TTRPG. That's true, but it still a step in the right direction, you still get to do something even if you spend a bit of your time healing. And all that left me completely cold with 4e, again just too purely technical with little narrative explanation, exactly like a MMORPG. The fact is AFAIK that there are no combat healers in fiction of the genre, and for this reason I have trouble seeing what they might do in a narrative game. In any case, 5e has no efficient healing in combat, which I think is a good thing, keeping combat short and exciting, and forcing no-one to play a healer, which was always the least desired role ever before 3e. [/QUOTE]
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Healing Word "HD" House Rule
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