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<blockquote data-quote="AbdulAlhazred" data-source="post: 5027639" data-attributes="member: 82106"><p>I mean that it seems obvious to me that Nimble Strike was not intended to provoke just from initiating use of the power. How about Deft Strike? Oh, you are using a Ranged power! Thwack! Oh, you decided to move away from me, Thwack Again! Nah. I don't buy it. To be honest I don't think the designers had a clear idea of how to write the rules such that things worked the way they seem to have wanted. It SURE seems like they wanted an attack power like Deft Strike to provoke when you make an attack or when you move out of a threatened square. It also seems that they intended non-attacking ranged powers to draw an OA (or they would have made them Close Burst blah blah blah powers which they demonstrably know how to do).</p><p></p><p>Thus I think they really and truely did simply say to themselves "players will figure it out" and leave it at that. Perhaps the whole situation didn't become apparent to them right at the start of designing the game and by the time it did it was just too much of a disruption to wedge in some new mechanic just to fix it. A LOT of the rules seem to be written from a "one power use = one attack" point of view. Its like halfway through someone realized it wasn't that way all the time. Witness all the arguments about when you declare Twin Strike's targets, which is only confusing because the attack procedure rule block seems to have been written without a real understanding of the difference between an attack and power use.</p><p></p><p>Anyway, I think the actual written rules are pretty sloppy. The combat system is well enough conceived and all but its NOT that complicated by wargaming standards. Any random AH game ever published (even Tactics II) is more complex than Chapter 9, yet they're all bullet proof (yeah, except SL and ASL, but what a monstrosity that is, the rules are like 500 pages). The point is that RAW is just badly written. WotC obviously failed to hire someone that had wargaming experience to actually edit the rules and make them tight.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5027639, member: 82106"] I mean that it seems obvious to me that Nimble Strike was not intended to provoke just from initiating use of the power. How about Deft Strike? Oh, you are using a Ranged power! Thwack! Oh, you decided to move away from me, Thwack Again! Nah. I don't buy it. To be honest I don't think the designers had a clear idea of how to write the rules such that things worked the way they seem to have wanted. It SURE seems like they wanted an attack power like Deft Strike to provoke when you make an attack or when you move out of a threatened square. It also seems that they intended non-attacking ranged powers to draw an OA (or they would have made them Close Burst blah blah blah powers which they demonstrably know how to do). Thus I think they really and truely did simply say to themselves "players will figure it out" and leave it at that. Perhaps the whole situation didn't become apparent to them right at the start of designing the game and by the time it did it was just too much of a disruption to wedge in some new mechanic just to fix it. A LOT of the rules seem to be written from a "one power use = one attack" point of view. Its like halfway through someone realized it wasn't that way all the time. Witness all the arguments about when you declare Twin Strike's targets, which is only confusing because the attack procedure rule block seems to have been written without a real understanding of the difference between an attack and power use. Anyway, I think the actual written rules are pretty sloppy. The combat system is well enough conceived and all but its NOT that complicated by wargaming standards. Any random AH game ever published (even Tactics II) is more complex than Chapter 9, yet they're all bullet proof (yeah, except SL and ASL, but what a monstrosity that is, the rules are like 500 pages). The point is that RAW is just badly written. WotC obviously failed to hire someone that had wargaming experience to actually edit the rules and make them tight. [/QUOTE]
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