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<blockquote data-quote="AbdulAlhazred" data-source="post: 5028535" data-attributes="member: 82106"><p>I'm less comparing to TT miniatures games, which do usually have pretty simple rules and leave a lot open to interpretation, than I am comparing to board games. 4e kind of set itself up for that comparison too. Older editions rules were pretty general and open-ended and read a lot like TT miniatures rules (which they were derived from to start with). 4e set out to codify everything and make a well-defined and fairly complete set of rules. They tried, but they failed. So yeah, if you compare 4e to Chainmail or even Warhammer! its actually more complete, though maybe not as consistent. But when you compare to say an AH or SPI boardgame, which have equally complex rules as 4e, there's no comparison. Those games were regularly issued with rules that typeset like 4e is would equal the size of the PHB and yet they were very rarely errated and the rules were totally clear about everything. 2 people could sit down and play and you'd no more argue about the rules than you would about chess. </p><p></p><p>Things can become obsolete I suppose. A feat might be supplanted by better feats, or a power or item supplanted by better ones, but if you're going to write a complete set of detailed rules, then basic things like "when am I using a power" and "what constitutes an attack" better be defined, and if they aren't you should fire the writers because they're no good at what they're doing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5028535, member: 82106"] I'm less comparing to TT miniatures games, which do usually have pretty simple rules and leave a lot open to interpretation, than I am comparing to board games. 4e kind of set itself up for that comparison too. Older editions rules were pretty general and open-ended and read a lot like TT miniatures rules (which they were derived from to start with). 4e set out to codify everything and make a well-defined and fairly complete set of rules. They tried, but they failed. So yeah, if you compare 4e to Chainmail or even Warhammer! its actually more complete, though maybe not as consistent. But when you compare to say an AH or SPI boardgame, which have equally complex rules as 4e, there's no comparison. Those games were regularly issued with rules that typeset like 4e is would equal the size of the PHB and yet they were very rarely errated and the rules were totally clear about everything. 2 people could sit down and play and you'd no more argue about the rules than you would about chess. Things can become obsolete I suppose. A feat might be supplanted by better feats, or a power or item supplanted by better ones, but if you're going to write a complete set of detailed rules, then basic things like "when am I using a power" and "what constitutes an attack" better be defined, and if they aren't you should fire the writers because they're no good at what they're doing. [/QUOTE]
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