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Healing
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<blockquote data-quote="harmyn" data-source="post: 2940150" data-attributes="member: 13511"><p>Some of my various healing items:</p><p></p><p><strong>Sotillion's Wash Basin:</strong> If water is placed in the bowl and someone spends 1 full round washing themselves or another with it they will heal 1d8+5 hit points. The item can work an unlimited number of times, but only once per day for any one person.</p><p></p><p><strong>Mercy's Ring:</strong> Once per day when the wearer drops below zero hit points they are automatically healed 3d8+15 points of damage. The magic of the ring works only once per day, so it isn't possible to "lend" the ring to someone else after you have received its benefit.</p><p></p><p><strong>Staff of Blessings & Banes</strong>: One end of this strange staff looks like its still alive with just sprouting limbs and leaf/berry buds seeming to be growing out of it while the other end looks to be in a state of rotting decay. Anyone touched by the "living" end receives the benefit of either a Cure Moderate Wounds spell (2d8+5) (costs 2 charges) or a Bless spell (costs 1 charge). Each use costs one charge. Touching/hitting someone with the "rotting" end casts Inflict Moderate Wounds (2d8+5) (restores 2 charges) or Bane (restores 1 charge). The only way the staff can be recharged is by harming others.</p><p></p><p><span style="font-size: 12px">Zagyg's Toys</span></p><p><strong>Zagyg's Lesser Mallet of Healing:</strong> Anyone hit by this +2 mallet takes 1d8+3 points of damage but it heals 2d8+6 points of damage.</p><p></p><p><strong>Zagyg's Mythic Mallet of Healing:</strong> This amazing mallet is very impressive. Anyone hit by it suffers 1d20 points of damage but it heals 2d20 points of damage. However it will only work 3 times per day.</p><p></p><p><strong>Zagyg's Benevolent Bolts:</strong> A magical bolt (+1) that deals damage normally and then immediately heals 3d8+5 points of damage. The bolt vanishes after it hits a target.</p><p></p><p>------</p><p></p><p>Hope you find them interesting.</p></blockquote><p></p>
[QUOTE="harmyn, post: 2940150, member: 13511"] Some of my various healing items: [b]Sotillion's Wash Basin:[/b] If water is placed in the bowl and someone spends 1 full round washing themselves or another with it they will heal 1d8+5 hit points. The item can work an unlimited number of times, but only once per day for any one person. [b]Mercy's Ring:[/b] Once per day when the wearer drops below zero hit points they are automatically healed 3d8+15 points of damage. The magic of the ring works only once per day, so it isn't possible to "lend" the ring to someone else after you have received its benefit. [b]Staff of Blessings & Banes[/b]: One end of this strange staff looks like its still alive with just sprouting limbs and leaf/berry buds seeming to be growing out of it while the other end looks to be in a state of rotting decay. Anyone touched by the "living" end receives the benefit of either a Cure Moderate Wounds spell (2d8+5) (costs 2 charges) or a Bless spell (costs 1 charge). Each use costs one charge. Touching/hitting someone with the "rotting" end casts Inflict Moderate Wounds (2d8+5) (restores 2 charges) or Bane (restores 1 charge). The only way the staff can be recharged is by harming others. [SIZE=3]Zagyg's Toys[/SIZE] [b]Zagyg's Lesser Mallet of Healing:[/b] Anyone hit by this +2 mallet takes 1d8+3 points of damage but it heals 2d8+6 points of damage. [b]Zagyg's Mythic Mallet of Healing:[/b] This amazing mallet is very impressive. Anyone hit by it suffers 1d20 points of damage but it heals 2d20 points of damage. However it will only work 3 times per day. [b]Zagyg's Benevolent Bolts:[/b] A magical bolt (+1) that deals damage normally and then immediately heals 3d8+5 points of damage. The bolt vanishes after it hits a target. ------ Hope you find them interesting. [/QUOTE]
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