Thornir Alekeg
Albatross!
Reading the "Warlord - end of the Cleric" thread got me thinking about healing in D&D. Somehow I have never really felt satisfied with the way it has been handled in D&D. I have not seen much in the way of discussion about healing in the new edition, so I was wondering if anyone has any insight into changes they might be considering.
Things I would like to see:
Things I would like to see:
- Parties able to adventure just as well with or without a cleric due to better healing options from other classes.
- Less "incremental" magical healing - rather than cure light, cure moderate, cure serious etc., I would prefer to see "small" spells, perhaps on a per encounter basis, that can be used to stabilize a dying companion, and "large" spells on a per day basis that restore 50-75% of a character's total HP.
- Changes to the Heal skill. Checks can be made to restore a small amount of HP, say up to 20% of lost HP immediately. The more damage the injured character has sustained, the higher the DC is. e.g. 100 HP Fighter loses 20 HP in a fight. Heal check at DC 15 will restore 4 HP. If the fighter waits until he is at 50 HP, the DC is 18 but it heals 10 HP.
- Resting similar to current - 1 HP/lvl for 8 hours rest, 2 HP/lvl in better conditions, and under a healer's care (with successful check) restore 50% of remaining lost HP.