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Healing
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<blockquote data-quote="KidSnide" data-source="post: 4077163" data-attributes="member: 54710"><p>I agree with Dr. Awkward's reading of the rule. My concern is a little different. If a cleric can produce a "superior" healing surge (1/4 of your hp PLUS 1d6+Wis), then you can heal more hp/surge in battle than you can during a short rest.</p><p></p><p>Of course, this is only an issue if healing surges are in short supply. But, if the party is constrained by their allocation of healing surges, then it would make sense for them to have the party cleric to use his healing word over-and-over again (taking as may short rests they need). A character at 40% hp would probably be at 100% if he receives two healing words during the short rest, vs. 90% if he used two healing surges unaided.</p><p></p><p>It's not clear that this is a problem. (Do we really care that healing if more efficient if the PCs have a cleric and take extra time to use his abilities?) But it is a little weird.</p></blockquote><p></p>
[QUOTE="KidSnide, post: 4077163, member: 54710"] I agree with Dr. Awkward's reading of the rule. My concern is a little different. If a cleric can produce a "superior" healing surge (1/4 of your hp PLUS 1d6+Wis), then you can heal more hp/surge in battle than you can during a short rest. Of course, this is only an issue if healing surges are in short supply. But, if the party is constrained by their allocation of healing surges, then it would make sense for them to have the party cleric to use his healing word over-and-over again (taking as may short rests they need). A character at 40% hp would probably be at 100% if he receives two healing words during the short rest, vs. 90% if he used two healing surges unaided. It's not clear that this is a problem. (Do we really care that healing if more efficient if the PCs have a cleric and take extra time to use his abilities?) But it is a little weird. [/QUOTE]
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