Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kordeth" data-source="post: 4078826" data-attributes="member: 5036"><p>Cross-posting this from the Camping thread because it appears to be equally relevant here:</p><p></p><p>I'm going to go out on a limb and suggest people look at it from a different angle. If we can accept, as I think we all can, that hit point damage does not necessarily equate to the presence of stab wounds, contusions, and other direct physical injuries, why must we assume that being at full hit points equates to being free of those injuries?</p><p></p><p>Consider the finest heroic action movie of the last 25 years, Die Hard. John McClane gets the ever-loving crap beaten out of him on several occasions, and yet he always manages to shake it off and get back into the fight. In 4E terms, he takes a "short rest," blows a few healing surges, and gets himself back up to full hit points. He's still battered all to hell and back, still suffering from cracked ribs, slashed-up feet, concussions and God knows what else, but he's such a big damn hero (and now I'm mixing metaphors) that he just refuses to let those injuries slow him down.</p><p></p><p>So yeah, that's my take on it. Heroes don't heal preternaturally fast in the D&D world. If your ranger gets knocked to 0 hp by an ogre's club that the DM describes as cracking his collarbone, your ranger still has that cracked collarbone, and it's going to take some months to properly heal. He's going to be carrying that injury for the rest of the adventure--it's there, and it hurts, and he probably really wants a good long recuperative period. But he's a hero, and that Cult of Gortholgax the Ravager isn't going to root itself out, so he mans up, soldiers on, and refuses to let that injury slow him down. Mechanically, he's at full hit points and in full fighting trim, but within the physics of the gameworld he's battered and busted up and running on pure guts.</p><p></p><p>(Obviously magical healing doesn't enter in to this--a paladin's lay on hands is magic, it can heal that broken bone in seconds--but as far as innate healing surges or healing from a martial leader, restoring hp doesn't mean wiping away actual, physical injury.)</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4078826, member: 5036"] Cross-posting this from the Camping thread because it appears to be equally relevant here: I'm going to go out on a limb and suggest people look at it from a different angle. If we can accept, as I think we all can, that hit point damage does not necessarily equate to the presence of stab wounds, contusions, and other direct physical injuries, why must we assume that being at full hit points equates to being free of those injuries? Consider the finest heroic action movie of the last 25 years, Die Hard. John McClane gets the ever-loving crap beaten out of him on several occasions, and yet he always manages to shake it off and get back into the fight. In 4E terms, he takes a "short rest," blows a few healing surges, and gets himself back up to full hit points. He's still battered all to hell and back, still suffering from cracked ribs, slashed-up feet, concussions and God knows what else, but he's such a big damn hero (and now I'm mixing metaphors) that he just refuses to let those injuries slow him down. So yeah, that's my take on it. Heroes don't heal preternaturally fast in the D&D world. If your ranger gets knocked to 0 hp by an ogre's club that the DM describes as cracking his collarbone, your ranger still has that cracked collarbone, and it's going to take some months to properly heal. He's going to be carrying that injury for the rest of the adventure--it's there, and it hurts, and he probably really wants a good long recuperative period. But he's a hero, and that Cult of Gortholgax the Ravager isn't going to root itself out, so he mans up, soldiers on, and refuses to let that injury slow him down. Mechanically, he's at full hit points and in full fighting trim, but within the physics of the gameworld he's battered and busted up and running on pure guts. (Obviously magical healing doesn't enter in to this--a paladin's lay on hands is magic, it can heal that broken bone in seconds--but as far as innate healing surges or healing from a martial leader, restoring hp doesn't mean wiping away actual, physical injury.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Healing
Top