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Healing
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<blockquote data-quote="KarinsDad" data-source="post: 6351399" data-attributes="member: 2011"><p>Well, Mass Healing Word is a 3rd level spell, not a 1st level spell. So, it could be cast 12 to 15 times depending on caster level, not 22.</p><p></p><p></p><p>I really do not understand the point of allowing boosted spells to be increased linearly if the higher level spells are going to be increased exponentially. That throws the entire bounded accuracy concept out the window. Increased fighter attacks are linear. Increased Rogue damage is linear. Increased hit points is linear.</p><p></p><p>Will NPCs be throwing out 40D6 meteor swarms (140 points of damage) at level 17 when the PCs have 100 to 250 hit points? How about if it is a Sorcerer with metamagic like Heightened or Quickened and they throw out another high level damaging spell simultaneously? If so, the game could end real quick.</p><p></p><p>Will most every player be taking the Tough feat, just because they lose one third to two thirds of their hit points in the first round of combat several times a day when facing enemy casters?</p><p></p><p></p><p>I definitely get what you are saying. But 5E monsters appear to be able to cast the same spells that PCs can (based on the stat blocks we have seen so far). Whenever that happens and a PC spell is a bit too good, it's a bit too good for the monsters as well.</p><p></p><p>What happens when the high level monsters start casting Mass Heal?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6351399, member: 2011"] Well, Mass Healing Word is a 3rd level spell, not a 1st level spell. So, it could be cast 12 to 15 times depending on caster level, not 22. I really do not understand the point of allowing boosted spells to be increased linearly if the higher level spells are going to be increased exponentially. That throws the entire bounded accuracy concept out the window. Increased fighter attacks are linear. Increased Rogue damage is linear. Increased hit points is linear. Will NPCs be throwing out 40D6 meteor swarms (140 points of damage) at level 17 when the PCs have 100 to 250 hit points? How about if it is a Sorcerer with metamagic like Heightened or Quickened and they throw out another high level damaging spell simultaneously? If so, the game could end real quick. Will most every player be taking the Tough feat, just because they lose one third to two thirds of their hit points in the first round of combat several times a day when facing enemy casters? I definitely get what you are saying. But 5E monsters appear to be able to cast the same spells that PCs can (based on the stat blocks we have seen so far). Whenever that happens and a PC spell is a bit too good, it's a bit too good for the monsters as well. What happens when the high level monsters start casting Mass Heal? [/QUOTE]
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