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<blockquote data-quote="Bryk" data-source="post: 6351646" data-attributes="member: 6776803"><p>If you are referring to the starter set, I'm in a group that is half way through it. Yes if you prepare extensively, and plan accordingly and outwit the tough encounters you can slide by. We did for awhile without a healer. I feel the starter set isn't particularly challenging, I didn't look at the DM aspect in terms of what the rated difficulty for each encounter is, but I can assure you from a player standpoint I haven't found one that is out of the norm. Sure bugbears can hit hard when they hit, however it isn't that simple.</p><p></p><p>To make a blanket statement that healing is "suboptimal", is quite foolish. Yes, healing is weaker than it was. Yes sometimes it makes sense to kill the opponent with your action than it does to heal a companion. However I feel it comes down to a balanced scenario now. Before it was a no brainer, especially for a life cleric to not even think, just heal. Now it might make sense to attack. It is <u>not</u> however as simple as, "well I'll just save my heal slots for after combat". </p><p></p><p>It is not <u>always</u> a sub optimal choice, it strikes a balance where players actually have to think, and I like it.</p></blockquote><p></p>
[QUOTE="Bryk, post: 6351646, member: 6776803"] If you are referring to the starter set, I'm in a group that is half way through it. Yes if you prepare extensively, and plan accordingly and outwit the tough encounters you can slide by. We did for awhile without a healer. I feel the starter set isn't particularly challenging, I didn't look at the DM aspect in terms of what the rated difficulty for each encounter is, but I can assure you from a player standpoint I haven't found one that is out of the norm. Sure bugbears can hit hard when they hit, however it isn't that simple. To make a blanket statement that healing is "suboptimal", is quite foolish. Yes, healing is weaker than it was. Yes sometimes it makes sense to kill the opponent with your action than it does to heal a companion. However I feel it comes down to a balanced scenario now. Before it was a no brainer, especially for a life cleric to not even think, just heal. Now it might make sense to attack. It is [U]not[/U] however as simple as, "well I'll just save my heal slots for after combat". It is not [U]always[/U] a sub optimal choice, it strikes a balance where players actually have to think, and I like it. [/QUOTE]
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