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<blockquote data-quote="GlassJaw" data-source="post: 2552318" data-attributes="member: 22103"><p>That's an option (and suggested in UA IIRC) but isn't 100% necessary. In Star Wars, sneak attack isn't changed at all (but there are very classes that grant SA damage).</p><p></p><p>You mentioned one of the problems with changing how sneak attack works in the VP/WP system. Another problem is that if SA damage inflicts both VP and WP damage, what happens if the target has very few VP remaining and the SA damage exceeds them? Does the target take more WP damage?</p><p></p><p>SA damage was one of the biggest problems I struggled with in my GT variant ruleset. I decided to make sneak attack just that, a <em>sneak</em> attack. SA only applies during a surprise round but in a surprise round, all damage is applied to both VP and WP. You don't get sneak attack from attacked a flat-footed target or while flanking. It makes sneak attack very powerful but extremely specific as to when you can use it.</p><p></p><p>Also bear in mind that this was written for use with Grim Tales and in GT, you can't get any sneak attack damage until you are at least 5th level.</p><p></p><p></p><p></p><p>Yes, and that seems logical, but perhaps a bit too powerful. I probably wouldn't allow Imp Toughness in my game.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2552318, member: 22103"] That's an option (and suggested in UA IIRC) but isn't 100% necessary. In Star Wars, sneak attack isn't changed at all (but there are very classes that grant SA damage). You mentioned one of the problems with changing how sneak attack works in the VP/WP system. Another problem is that if SA damage inflicts both VP and WP damage, what happens if the target has very few VP remaining and the SA damage exceeds them? Does the target take more WP damage? SA damage was one of the biggest problems I struggled with in my GT variant ruleset. I decided to make sneak attack just that, a [I]sneak[/I] attack. SA only applies during a surprise round but in a surprise round, all damage is applied to both VP and WP. You don't get sneak attack from attacked a flat-footed target or while flanking. It makes sneak attack very powerful but extremely specific as to when you can use it. Also bear in mind that this was written for use with Grim Tales and in GT, you can't get any sneak attack damage until you are at least 5th level. Yes, and that seems logical, but perhaps a bit too powerful. I probably wouldn't allow Imp Toughness in my game. [/QUOTE]
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