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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2552488" data-attributes="member: 12332"><p>While I like the IDEA of VP/WP, in practice and play, it's just been too much of a PitA to be worth it, IMHO.</p><p></p><p>We're already working with some major levels of abstraction, so I see HP + MDT working in the same vein.</p><p></p><p>So I stick with HP + MDT, for the most part. It's very simple, as a concept, but very tweakable for the type of game you want. MDT = 10, for a lethal sort of game. MDSave DC = 10 + 1/2 Damage for VERY lethal. All the way up to MDT = 10 + Armor + Level + Con Bonus for the "Um." version or MDT = 50 for the "Why bother?" D&D type. </p><p></p><p>Sneak Attack can be harsh in MDT games, but not as huge as VP games. But generally, I find that changing up the MDT system is simple, fluid, easily understood, and doesn't involve changing all the base damages and half the abilities in the game.</p><p></p><p>I also like Damage Saves, but only for a few types of games. </p><p></p><p>I've had a system bouncing around in my head for a while that most people would probably HATE, but which was spurred on by some themes I've been seeing in games: Do away with HP, do away with Spells Per Day or Spell Points or the like. Do away with Combat Tokens, Action Points and everything else in the game. Because, really, they're all representative of a single thing ... Mojo.</p><p></p><p>Still only in the concept phase, though. And I'm not sure it would be exactly popular. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2552488, member: 12332"] While I like the IDEA of VP/WP, in practice and play, it's just been too much of a PitA to be worth it, IMHO. We're already working with some major levels of abstraction, so I see HP + MDT working in the same vein. So I stick with HP + MDT, for the most part. It's very simple, as a concept, but very tweakable for the type of game you want. MDT = 10, for a lethal sort of game. MDSave DC = 10 + 1/2 Damage for VERY lethal. All the way up to MDT = 10 + Armor + Level + Con Bonus for the "Um." version or MDT = 50 for the "Why bother?" D&D type. Sneak Attack can be harsh in MDT games, but not as huge as VP games. But generally, I find that changing up the MDT system is simple, fluid, easily understood, and doesn't involve changing all the base damages and half the abilities in the game. I also like Damage Saves, but only for a few types of games. I've had a system bouncing around in my head for a while that most people would probably HATE, but which was spurred on by some themes I've been seeing in games: Do away with HP, do away with Spells Per Day or Spell Points or the like. Do away with Combat Tokens, Action Points and everything else in the game. Because, really, they're all representative of a single thing ... Mojo. Still only in the concept phase, though. And I'm not sure it would be exactly popular. :) --fje [/QUOTE]
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