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Health Die Mechanic Idea
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<blockquote data-quote="doctorbadwolf" data-source="post: 8929652" data-attributes="member: 6704184"><p>What if your HP/Health/Vitality score was replaced by a dice mechanic?</p><p></p><p>So, I made a mechanic for the stress on a vehicle or device I’ve simply been calling Heat. </p><p></p><p>When your device is pushed, or hit, or otherwise put under stress, you roll your Heat Die. Your Heat begins at 1 for a normal stable device, but could start higher for an experimental device. </p><p></p><p>When you roll, if you roll a 1, your Heat increases by 1. Your Heat Threshold is a breaking point represented by a number equal to the maximum due result of your Heat Die (eg 6 for a d6). If you reach that number, the device suffers a complication based on its nature. It might overheat, blow some part or other, etc. </p><p></p><p>Now apply that to a character. You have a Health Die, or a Fatigue Fie or a Stress Die, whatever. When you fail a defense check or get hit or whatever, you roll that d8 or d4, and on a 1, you increase your Damage/Stress/Fatigue by 1. Now if you have to roll, it increases ona 1 or a 2. </p><p></p><p>Any thoughts on this basic concept? No HP just a die mechanic and injuries/trauma?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8929652, member: 6704184"] What if your HP/Health/Vitality score was replaced by a dice mechanic? So, I made a mechanic for the stress on a vehicle or device I’ve simply been calling Heat. When your device is pushed, or hit, or otherwise put under stress, you roll your Heat Die. Your Heat begins at 1 for a normal stable device, but could start higher for an experimental device. When you roll, if you roll a 1, your Heat increases by 1. Your Heat Threshold is a breaking point represented by a number equal to the maximum due result of your Heat Die (eg 6 for a d6). If you reach that number, the device suffers a complication based on its nature. It might overheat, blow some part or other, etc. Now apply that to a character. You have a Health Die, or a Fatigue Fie or a Stress Die, whatever. When you fail a defense check or get hit or whatever, you roll that d8 or d4, and on a 1, you increase your Damage/Stress/Fatigue by 1. Now if you have to roll, it increases ona 1 or a 2. Any thoughts on this basic concept? No HP just a die mechanic and injuries/trauma? [/QUOTE]
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