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General Tabletop Discussion
*TTRPGs General
Health Should Be Replaced With Fatigue?
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<blockquote data-quote="Water Bob" data-source="post: 6102848" data-attributes="member: 92305"><p>Yes I know about the D&D and d20 variants, and I know other games play with that model (heck, I said in the OP that I got the inspiration to post from the Harn thread). It's just that hit points seem to be more prevalent among rpgs...and I wonder why? Why do the systems that make more sense labeled as variants?</p><p></p><p>Even with D&D, if you consider most of the hit points a character has as "fatigue" or "luck" type points, there's a strange thing that happens when a character gets to 0 HP. He collapses.</p><p></p><p>I'm suggesting that combat might be more fun is damage happened in stages and included stuns and things like a bruised hand that has some light penalty associated with it for a few rounds. A cut that bleeds, trickling 1 hp of damage each round. </p><p></p><p>I'm not talking about critical hits with fingers being chopped off, eyes removed, limbs cut in twain. I'm talking about small penalties in combat that a character must deal with for a short period of time--or maybe until healed.</p><p></p><p>D&D has spells like Protection From Good and the like. What about a hell of a bang to the shield that would numb an arm for three rounds, causing a small penalty, or a way to follow up your sword strike with a quick smack to the jaw (yes, 3.5 E has this, but it gives the defender an Attack of Opportunity, so no players use it!).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6102848, member: 92305"] Yes I know about the D&D and d20 variants, and I know other games play with that model (heck, I said in the OP that I got the inspiration to post from the Harn thread). It's just that hit points seem to be more prevalent among rpgs...and I wonder why? Why do the systems that make more sense labeled as variants? Even with D&D, if you consider most of the hit points a character has as "fatigue" or "luck" type points, there's a strange thing that happens when a character gets to 0 HP. He collapses. I'm suggesting that combat might be more fun is damage happened in stages and included stuns and things like a bruised hand that has some light penalty associated with it for a few rounds. A cut that bleeds, trickling 1 hp of damage each round. I'm not talking about critical hits with fingers being chopped off, eyes removed, limbs cut in twain. I'm talking about small penalties in combat that a character must deal with for a short period of time--or maybe until healed. D&D has spells like Protection From Good and the like. What about a hell of a bang to the shield that would numb an arm for three rounds, causing a small penalty, or a way to follow up your sword strike with a quick smack to the jaw (yes, 3.5 E has this, but it gives the defender an Attack of Opportunity, so no players use it!). [/QUOTE]
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Health Should Be Replaced With Fatigue?
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