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Health Should Be Replaced With Fatigue?
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<blockquote data-quote="Argyle King" data-source="post: 6103899" data-attributes="member: 58416"><p>I agree.</p><p></p><p>Fighting clear to the last HP tends to be a common tactic in D&D. A lot of D&D tactics don't really make sense in games which aren't D&D, and many will easily get you killed in other games. I think it's important for a GM to be on the same page when it comes to expectations of lethality before starting a game. It also needs to go both ways; it helps if the GM also plays the antagonists like creatures who want to survive. Obviously there are going to be exceptions such as crazed cultists willing to die for a cause; mindless undead, and various other things, but they should be the exception and not the rule.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6103899, member: 58416"] I agree. Fighting clear to the last HP tends to be a common tactic in D&D. A lot of D&D tactics don't really make sense in games which aren't D&D, and many will easily get you killed in other games. I think it's important for a GM to be on the same page when it comes to expectations of lethality before starting a game. It also needs to go both ways; it helps if the GM also plays the antagonists like creatures who want to survive. Obviously there are going to be exceptions such as crazed cultists willing to die for a cause; mindless undead, and various other things, but they should be the exception and not the rule. [/QUOTE]
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Health Should Be Replaced With Fatigue?
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