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<blockquote data-quote="Zinovia" data-source="post: 4352346" data-attributes="member: 57373"><p>It sounds like the flaw was in the D&D game you were playing. The DM needs to make sure the characters are able to accomplish things within the game. With no progress made, the entire session feels like a frustrating waste of time. Tension increases as the players keep trying one fruitless path after another. if the players are completely missing key clues to a problem, the DM needs to gently steer them back on course somehow. Have an NPC provide a hint, have one of them notice something important, or take one of the ideas they had to look for information, and make it yield results, even if that's not what the DM originally planned. Wing it!</p><p></p><p>WoW is a fun game, and yes, is largely solo at lower levels. I hang out with 24 other people as we kick butt and take names (or get our butts kicked by the mobs) in 25-man instances. I love to raid. It's what makes MMO's so fun for me. So I'd argue about the game being mostly solo, but the fact is while you are leveling you *can* play it as a solo game. I mostly play with others though. My main character I leveled up with my son's warlock, and my alt I'm playing with my husband. It's nice doing quests together. </p><p></p><p>In any case, the point I wanted to make about WoW is that the quests are well-written, but very linear. You talk to the NPC, you do the quest, you return, and choose a reward. There are very few quests that will have any kind of impact on your character, and none that will really change the course of the game world. I do like some of the quests that have effects, such as the one where you return to Stormwind after busting Marshal Windsor out of the prison in Blackrock Depths. All the guards line up and bow to you, and there's a great confrontation in the palace when you reveal that the king's advisor is a dragon in disguise. It's fun. The limitation of WoW is that it all resets. Lady Katrana appears again next to the king a little while after she was unmasked and flew off as a dragon. There's a story, but the game world can't change to reflect what happened, unlike in D&D. </p><p></p><p>Sorry to hear your experiences as a player have been so frustrating of late. Hopefully your DM will realize that if the PC's can't find the quest they need to do, and can't make progress towards accomplishing it with the skills that they have, then he needs to change things. Frustration just leads to players eventually quitting the game. Who wants to spend time on it if it's not fun? Good luck in future sessions. I hope things improve.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4352346, member: 57373"] It sounds like the flaw was in the D&D game you were playing. The DM needs to make sure the characters are able to accomplish things within the game. With no progress made, the entire session feels like a frustrating waste of time. Tension increases as the players keep trying one fruitless path after another. if the players are completely missing key clues to a problem, the DM needs to gently steer them back on course somehow. Have an NPC provide a hint, have one of them notice something important, or take one of the ideas they had to look for information, and make it yield results, even if that's not what the DM originally planned. Wing it! WoW is a fun game, and yes, is largely solo at lower levels. I hang out with 24 other people as we kick butt and take names (or get our butts kicked by the mobs) in 25-man instances. I love to raid. It's what makes MMO's so fun for me. So I'd argue about the game being mostly solo, but the fact is while you are leveling you *can* play it as a solo game. I mostly play with others though. My main character I leveled up with my son's warlock, and my alt I'm playing with my husband. It's nice doing quests together. In any case, the point I wanted to make about WoW is that the quests are well-written, but very linear. You talk to the NPC, you do the quest, you return, and choose a reward. There are very few quests that will have any kind of impact on your character, and none that will really change the course of the game world. I do like some of the quests that have effects, such as the one where you return to Stormwind after busting Marshal Windsor out of the prison in Blackrock Depths. All the guards line up and bow to you, and there's a great confrontation in the palace when you reveal that the king's advisor is a dragon in disguise. It's fun. The limitation of WoW is that it all resets. Lady Katrana appears again next to the king a little while after she was unmasked and flew off as a dragon. There's a story, but the game world can't change to reflect what happened, unlike in D&D. Sorry to hear your experiences as a player have been so frustrating of late. Hopefully your DM will realize that if the PC's can't find the quest they need to do, and can't make progress towards accomplishing it with the skills that they have, then he needs to change things. Frustration just leads to players eventually quitting the game. Who wants to spend time on it if it's not fun? Good luck in future sessions. I hope things improve. [/QUOTE]
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