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Heart of Artifice: Part I--Engineered Enigma
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<blockquote data-quote="Rystil Arden" data-source="post: 3379507" data-attributes="member: 29014"><p>(OOC: This thread is for the Artificer adventure Heart of Artifice--so far we have Anvuss, Aethelus, and Kharas on their way. This first part might be really short, but I decided to break it up into two parts anyway to give a natural place to split threads)</p><p></p><p>*The woman breathes a sigh of relief when you are all out of the tavern, her whole body loosening up and showing signs of being more relaxed--it seems that she is a bit shy and freezes up around large groups of people with all those eyes on her. With only three, though, she is more at ease.*</p><p></p><p>*She leads you down and around, circling through the towers and crosswalks of Sharn, while explaining in a steadier voice:*</p><p></p><p><span style="color: lightblue">"Thank you all for helping me. I think my daughter is in danger, and I'm sure the construct creature had something to do with it. I'll show you when we get back to my home."</span></p><p></p><p>*Sharn is a huge city, and it takes some time to reach her home, which is a plain and tiny little place, though if she actually owns it as it seems, it probably cost her a relatively large amount, considering real-estate costs in Sharn.*</p><p></p><p><span style="color: lightblue">"Here it is. I know the comforts are not much, but...please make yourself at home. You're here to help me, so if there is anything I can get you to make you more comfortable--refreshments, cushions, anything, please just ask."</span></p><p></p><p>*She leads you inside the place. It is small and cramped, but cozy, with little flourishes and signs of care and dedication that make it seem even a bit homey, at least to those who get that sort of feeling--probably not Anvuss.*</p><p></p><p>*She leads the Artificers into another tiny adjoining room, where you see the construct--or what is left of it. It seems to be entwined by a rope in a very unlikely and complex way and then bashed to dented pieces by a heavy blunt object. What is left on the floor are mainly chunks of metal and little gears and mechanical pieces, and it is almost impossible to make anything of it from a distance and without further inspection.*</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3379507, member: 29014"] (OOC: This thread is for the Artificer adventure Heart of Artifice--so far we have Anvuss, Aethelus, and Kharas on their way. This first part might be really short, but I decided to break it up into two parts anyway to give a natural place to split threads) *The woman breathes a sigh of relief when you are all out of the tavern, her whole body loosening up and showing signs of being more relaxed--it seems that she is a bit shy and freezes up around large groups of people with all those eyes on her. With only three, though, she is more at ease.* *She leads you down and around, circling through the towers and crosswalks of Sharn, while explaining in a steadier voice:* [color=lightblue]"Thank you all for helping me. I think my daughter is in danger, and I'm sure the construct creature had something to do with it. I'll show you when we get back to my home."[/color] *Sharn is a huge city, and it takes some time to reach her home, which is a plain and tiny little place, though if she actually owns it as it seems, it probably cost her a relatively large amount, considering real-estate costs in Sharn.* [color=lightblue]"Here it is. I know the comforts are not much, but...please make yourself at home. You're here to help me, so if there is anything I can get you to make you more comfortable--refreshments, cushions, anything, please just ask."[/color] *She leads you inside the place. It is small and cramped, but cozy, with little flourishes and signs of care and dedication that make it seem even a bit homey, at least to those who get that sort of feeling--probably not Anvuss.* *She leads the Artificers into another tiny adjoining room, where you see the construct--or what is left of it. It seems to be entwined by a rope in a very unlikely and complex way and then bashed to dented pieces by a heavy blunt object. What is left on the floor are mainly chunks of metal and little gears and mechanical pieces, and it is almost impossible to make anything of it from a distance and without further inspection.* [/QUOTE]
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