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Heart of Nightfang Spire help sought
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<blockquote data-quote="stevelabny" data-source="post: 2805824" data-attributes="member: 9298"><p>Most "logical" dungeon crawls have repetition since each monster needs its own living space. </p><p></p><p>Sure, there's a ton of undead, a few constructs, and a small army of girallons. But the unded come in all types, the Tombstone Golem is a cute twist to a monster, and the girallons arent meant to be hacked through one at a time.</p><p></p><p>Of course, every group is different. I had players who actually WANTED to hack through the girallons one at a time. </p><p></p><p>I thought this module had quite a few nice ideas in it. I particularly enjoyed the riddle room, where the puzzle isn't figuring out the answer to the riddle, but that giving the correct answer is the WRONG thing to do. Others have commented that they think this room is unfair. I think it depends how much information the DM gets across to the players to give them a shot at understanding.</p><p></p><p>I didn't like the Mooncalf as a monster, so I swapped it out for something campaign specific.</p><p></p><p>The main problem I remember is, as mentioned, the map doesn't fit for 3.5 sizes.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 2805824, member: 9298"] Most "logical" dungeon crawls have repetition since each monster needs its own living space. Sure, there's a ton of undead, a few constructs, and a small army of girallons. But the unded come in all types, the Tombstone Golem is a cute twist to a monster, and the girallons arent meant to be hacked through one at a time. Of course, every group is different. I had players who actually WANTED to hack through the girallons one at a time. I thought this module had quite a few nice ideas in it. I particularly enjoyed the riddle room, where the puzzle isn't figuring out the answer to the riddle, but that giving the correct answer is the WRONG thing to do. Others have commented that they think this room is unfair. I think it depends how much information the DM gets across to the players to give them a shot at understanding. I didn't like the Mooncalf as a monster, so I swapped it out for something campaign specific. The main problem I remember is, as mentioned, the map doesn't fit for 3.5 sizes. [/QUOTE]
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