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[Heart of Nightfang Spire] Running the meat grinder...
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<blockquote data-quote="WizarDru" data-source="post: 969822" data-attributes="member: 151"><p>Well, you saw Lu reference my story hour, above. I've DM'ed a party of six through the Spire. You and your players enjoyment will depend on your play style. My players began to find the module tedious and deptressing as it progressed.</p><p></p><p>Understand that my players are quite cautious, and by the second death and 10th NEAR-death, they had had quite enough of the spire. Wulf's group toughed it out, but the survivors only finished the last battle due to a broken spell from R&R. As it was, I really held back and played the creatures fairly tamely, to prevent a slaughter. The girallons nearly shredded the characters, by themselves, let alone the mooncalf and the worst of all, the dragon statue. (they never saw the Tombstone Golem, but were horrified when they saw it).</p><p></p><p>As for a rogue not being useful in the spire...it's true, a good chunk of the spire makes the rogue feel crappy. Poor sneaking chances, mostly undead and constructs...but the traps are so nasty, that when they ARE needed, they're needed badly.</p><p></p><p>If this fits your play style (and it fit Wulf's more than my group), then you should be fine. But you WILL have more casualties. Without a cleric, you'll be fighting a LOT more undead. The fighting is cramped, so your spellcasters will be threatened a lot. </p><p></p><p>What caused the deaths in my game? A failed save against the mummy led to a CDG and a failed save resulting in instant death. One player out of several failed his save against the dragon statue. Many near deaths occured with the razor pit traps, girallons, and I'm sure the golem would have been sure to kill at least on player. I had Redbone target the paladin, who I expected to make his save (luckily, he did). With the mirror, Redbone could just sit with Gulthias, bide her time and then pick the players off, one by one. The second time they might be ready, but the first time is pretty much a gimme.</p><p></p><p>If they buff appropriately, and have scrolls and potions to bolster them, most of them might get through alive. Good Luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 969822, member: 151"] Well, you saw Lu reference my story hour, above. I've DM'ed a party of six through the Spire. You and your players enjoyment will depend on your play style. My players began to find the module tedious and deptressing as it progressed. Understand that my players are quite cautious, and by the second death and 10th NEAR-death, they had had quite enough of the spire. Wulf's group toughed it out, but the survivors only finished the last battle due to a broken spell from R&R. As it was, I really held back and played the creatures fairly tamely, to prevent a slaughter. The girallons nearly shredded the characters, by themselves, let alone the mooncalf and the worst of all, the dragon statue. (they never saw the Tombstone Golem, but were horrified when they saw it). As for a rogue not being useful in the spire...it's true, a good chunk of the spire makes the rogue feel crappy. Poor sneaking chances, mostly undead and constructs...but the traps are so nasty, that when they ARE needed, they're needed badly. If this fits your play style (and it fit Wulf's more than my group), then you should be fine. But you WILL have more casualties. Without a cleric, you'll be fighting a LOT more undead. The fighting is cramped, so your spellcasters will be threatened a lot. What caused the deaths in my game? A failed save against the mummy led to a CDG and a failed save resulting in instant death. One player out of several failed his save against the dragon statue. Many near deaths occured with the razor pit traps, girallons, and I'm sure the golem would have been sure to kill at least on player. I had Redbone target the paladin, who I expected to make his save (luckily, he did). With the mirror, Redbone could just sit with Gulthias, bide her time and then pick the players off, one by one. The second time they might be ready, but the first time is pretty much a gimme. If they buff appropriately, and have scrolls and potions to bolster them, most of them might get through alive. Good Luck. :) [/QUOTE]
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