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[Heart of Nightfang Spire] Running the meat grinder...
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<blockquote data-quote="Phoenix8008" data-source="post: 969825" data-attributes="member: 211"><p>BEWARE LEVEL 3!!! (And also beware specific spoilers below!)</p><p></p><p>If you play this module as written, the Monk/Mummy from room 16 on Level 2 will teleport away when injured enough and reappear on Level 3 in room 24. This sets up a very deadly encounter on Level 3.</p><p></p><p>When the characters enter this level from the stairs, they will have two possible doors to go through. On one side is a large room with two Girallons. On the other side is a smaller room with SIX Girallons...AND the Mummy/Monk from Level 2!</p><p></p><p>The real killer here is that the module specifies that sounds of a fight in either of these rooms draws the occupents from the other nearby room after a round or two.</p><p></p><p>So the party I was DMing was unlucky enough to choose the door leading into Room #24. This left the party tank (who's high armor class of 30 or so was the only thing that saved him) and the party Monk in the doorway fighting the Girrallons and the Mummy. The party cleric was behind them healing them. Oh yeah, I forgot. A combat in Room 24 also draws two Morghs into the fight from room 26! Meanwhile, the rest of the party was in the 10'x20' hallway between Rooms 24 and 25 when the door from room 25 opened and the other 2 Girrallons came through to start pounding on the Rogue and the Sorceress. NOT GOOD.</p><p></p><p>Needless to say, the party suffered. Our Monk (my character) was killed by the Mummy/Monk in melee combat. The Sorceress (whose new nickname is Yo-Yo) got dropped to unconsciousness and healed back up to single digit HP's so many times I lost count, while the Cleric herself got dropped until someone dropped a healing potion into her throat. The halfling Rouge got the worst of it though. She got cornered by one of the Girallons and it hit her with all four claws, the bite, and the rend...84 points of damage total if I remember right. I ruled that it had grabbed her around the waist with two claws while grabbing her head with the top two claws and ripped it off before taking a bite out of it!</p><p></p><p>Anyway, after the dust settled, I found that they had beaten every monster on that level of the tower in that one fight! So like I said...BEWARE LEVEL 3!!!</p><p></p><p>I would share more, but that's as far as my party has gotten so far.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 969825, member: 211"] BEWARE LEVEL 3!!! (And also beware specific spoilers below!) If you play this module as written, the Monk/Mummy from room 16 on Level 2 will teleport away when injured enough and reappear on Level 3 in room 24. This sets up a very deadly encounter on Level 3. When the characters enter this level from the stairs, they will have two possible doors to go through. On one side is a large room with two Girallons. On the other side is a smaller room with SIX Girallons...AND the Mummy/Monk from Level 2! The real killer here is that the module specifies that sounds of a fight in either of these rooms draws the occupents from the other nearby room after a round or two. So the party I was DMing was unlucky enough to choose the door leading into Room #24. This left the party tank (who's high armor class of 30 or so was the only thing that saved him) and the party Monk in the doorway fighting the Girrallons and the Mummy. The party cleric was behind them healing them. Oh yeah, I forgot. A combat in Room 24 also draws two Morghs into the fight from room 26! Meanwhile, the rest of the party was in the 10'x20' hallway between Rooms 24 and 25 when the door from room 25 opened and the other 2 Girrallons came through to start pounding on the Rogue and the Sorceress. NOT GOOD. Needless to say, the party suffered. Our Monk (my character) was killed by the Mummy/Monk in melee combat. The Sorceress (whose new nickname is Yo-Yo) got dropped to unconsciousness and healed back up to single digit HP's so many times I lost count, while the Cleric herself got dropped until someone dropped a healing potion into her throat. The halfling Rouge got the worst of it though. She got cornered by one of the Girallons and it hit her with all four claws, the bite, and the rend...84 points of damage total if I remember right. I ruled that it had grabbed her around the waist with two claws while grabbing her head with the top two claws and ripped it off before taking a bite out of it! Anyway, after the dust settled, I found that they had beaten every monster on that level of the tower in that one fight! So like I said...BEWARE LEVEL 3!!! I would share more, but that's as far as my party has gotten so far. [/QUOTE]
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