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Heart of Nightfang Spire - SPOILERS
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<blockquote data-quote="Zelda Themelin" data-source="post: 15562" data-attributes="member: 167"><p>I don't think it is a bad adventure at all. I loved playing through it, but it IS tough as hell. Especially when our DM advanced monsters, and added some Scarred Lands-stuff (world we use).</p><p></p><p>He also added interesting plot-elements, and whole idea of stopping Gulthanas become personally involving. I've played in too many combat-lame role-play oriantated games and when I play D&D I want experience challenge and danger, not just some social soap-opera.</p><p></p><p>Of course, if DM turns module into complite blood-fest it becomes fun for only most fanatic 'Tomb of Horrors'-type-dungeon crawlers. Spire is dangerous, but not total party-kill for well-balanced party. And yes, module's claim for amount of party levels rings false in my ears. At least, if DM playes baddies correctly. When one multiclasses one sacrifises better abilites, and in this type of adventure that loss is felt with vengence.</p><p></p><p>But if you as DM and players like the characters, this adventure might come too early on. </p><p></p><p>I suggest you pick something else now and come back to this later, at time characters are experieced enough for players to actually enjoy this scenario.</p><p></p><p>And like Piratecat says, you can always tone it down.</p><p></p><p>Enjoy more, worry less. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 15562, member: 167"] I don't think it is a bad adventure at all. I loved playing through it, but it IS tough as hell. Especially when our DM advanced monsters, and added some Scarred Lands-stuff (world we use). He also added interesting plot-elements, and whole idea of stopping Gulthanas become personally involving. I've played in too many combat-lame role-play oriantated games and when I play D&D I want experience challenge and danger, not just some social soap-opera. Of course, if DM turns module into complite blood-fest it becomes fun for only most fanatic 'Tomb of Horrors'-type-dungeon crawlers. Spire is dangerous, but not total party-kill for well-balanced party. And yes, module's claim for amount of party levels rings false in my ears. At least, if DM playes baddies correctly. When one multiclasses one sacrifises better abilites, and in this type of adventure that loss is felt with vengence. But if you as DM and players like the characters, this adventure might come too early on. I suggest you pick something else now and come back to this later, at time characters are experieced enough for players to actually enjoy this scenario. And like Piratecat says, you can always tone it down. Enjoy more, worry less. :) [/QUOTE]
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