Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Heart of Nightfang Spire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2009967" data-attributes="member: 18387"><p>This is the 5th adventure of 8 in the Adventure Path series from WoTC, this one is for a group of 10th level players.</p><p></p><p>One thing to say, LOTS OF UNDEAD, really showcasing the paladins and clerics for this adventure.</p><p></p><p>The story is solid, the beginning hook was not, again a complaint of my 8 player party.</p><p></p><p>A tower, once the home of a dragon worshipping cult, has been raised by a vampire lord, Gulthias, as a new home to evil. The players go there, make there way to the top (the only entrence to the tower), then make their wway down several stories into the "heart" of Night Fang Spire.</p><p></p><p>A few high points were the many maps, the very cool array of undead villains, and the use of top start dungeon crawl to the depths of this neat tower. Very cool villains like a mummy monk, tombstone golems, girrillion slaves, half dragon flesh golems, vampires, and more! Excellent dungeon crawl and hack slashing adventure galore, with or without clerics turning every other encounter. Even a mini quest in the catacombs to find and assemble a key that gives you access into the "heart" of the spire. Of course the key is in many pieces and you must quest for them all.</p><p></p><p>The low points were a lack of flushing out of encounters as you move deeper into the heart (like the catacombs especially, about 20+ rooms or encounter areas with no encounters, you fill in the blanks). A lack of options or hooks to get your players involved in the story from the start. And a smallish battle to end the game, the vampire wizard Gulthias was tough, but not tough enough, even with Redbone and some henchmen to add in. As is the case with most of these adventure path modules, your toughest fights come somewhere in the middle fo the adventure, not at the end, bad climax points in my opinion.</p><p></p><p>Overall, I would like to give this a 4, but becuase of the lack of art, the lack of a great climactic battle, and lack of details in the end, I can only give this a 3. No roleplyaing opp's either and without a cleric or pally, your party is going to struggle something fierce I believe. So, my real rating of 3.5 shifts to a 3 for this review. </p><p></p><p>It is a fun adventure with a good moving pace, lots of battles, and a neat dungeon crawl, but it is lacking something here and there to make it stand out as special. More fun than some of the previous path modules (although I have rated them over all higher due to complete content and such) but oevrall still just a big battle after the next big battle. Enjoy!</p><p></p><p>Arreon, King of the Dragon Slayers</p><p>Sean McDaniel</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009967, member: 18387"] This is the 5th adventure of 8 in the Adventure Path series from WoTC, this one is for a group of 10th level players. One thing to say, LOTS OF UNDEAD, really showcasing the paladins and clerics for this adventure. The story is solid, the beginning hook was not, again a complaint of my 8 player party. A tower, once the home of a dragon worshipping cult, has been raised by a vampire lord, Gulthias, as a new home to evil. The players go there, make there way to the top (the only entrence to the tower), then make their wway down several stories into the "heart" of Night Fang Spire. A few high points were the many maps, the very cool array of undead villains, and the use of top start dungeon crawl to the depths of this neat tower. Very cool villains like a mummy monk, tombstone golems, girrillion slaves, half dragon flesh golems, vampires, and more! Excellent dungeon crawl and hack slashing adventure galore, with or without clerics turning every other encounter. Even a mini quest in the catacombs to find and assemble a key that gives you access into the "heart" of the spire. Of course the key is in many pieces and you must quest for them all. The low points were a lack of flushing out of encounters as you move deeper into the heart (like the catacombs especially, about 20+ rooms or encounter areas with no encounters, you fill in the blanks). A lack of options or hooks to get your players involved in the story from the start. And a smallish battle to end the game, the vampire wizard Gulthias was tough, but not tough enough, even with Redbone and some henchmen to add in. As is the case with most of these adventure path modules, your toughest fights come somewhere in the middle fo the adventure, not at the end, bad climax points in my opinion. Overall, I would like to give this a 4, but becuase of the lack of art, the lack of a great climactic battle, and lack of details in the end, I can only give this a 3. No roleplyaing opp's either and without a cleric or pally, your party is going to struggle something fierce I believe. So, my real rating of 3.5 shifts to a 3 for this review. It is a fun adventure with a good moving pace, lots of battles, and a neat dungeon crawl, but it is lacking something here and there to make it stand out as special. More fun than some of the previous path modules (although I have rated them over all higher due to complete content and such) but oevrall still just a big battle after the next big battle. Enjoy! Arreon, King of the Dragon Slayers Sean McDaniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Heart of Nightfang Spire
Top