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Heart of Nightfang Spire
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<blockquote data-quote="Kenmis" data-source="post: 2013810" data-attributes="member: 11796"><p>My players tried something really crazy on me that drasticly changed the flow of the adventure, but made for one crazy couple of days, as well.</p><p></p><p>After two days of trying to get through the first level of the Spire, the players were getting frustrated. They couldn't rest for fear of nasty random encounters, and the stat/level draining was really beginning to take it's toll. At first the cleric was going to consecrate an area so they could rest, but then he rememberd the spell Hallow.</p><p></p><p>So the players set about trying to make the majority of the Spire holy ground. It was an interesting challange, because the casting time on that spell is ONE DAY, so they had to protect the cleric for an entire day, he couldn't be hit ONCE or the spell would fail.</p><p></p><p>Well, they almost made it. In the end, an improved-invisible Gulthias shot a fireball into the room, and the cleric failed his concentration check. It was a LOT of fun to play, especialy all the crazy preparations the players made.</p><p></p><p>Granted, an encounter like that wasn't within the scope of the adventure, but it was easy and a lot of fun to think up how Gulthias would react to such a ploy, and that whole thing is what really made this adventure so much fun.</p></blockquote><p></p>
[QUOTE="Kenmis, post: 2013810, member: 11796"] My players tried something really crazy on me that drasticly changed the flow of the adventure, but made for one crazy couple of days, as well. After two days of trying to get through the first level of the Spire, the players were getting frustrated. They couldn't rest for fear of nasty random encounters, and the stat/level draining was really beginning to take it's toll. At first the cleric was going to consecrate an area so they could rest, but then he rememberd the spell Hallow. So the players set about trying to make the majority of the Spire holy ground. It was an interesting challange, because the casting time on that spell is ONE DAY, so they had to protect the cleric for an entire day, he couldn't be hit ONCE or the spell would fail. Well, they almost made it. In the end, an improved-invisible Gulthias shot a fireball into the room, and the cleric failed his concentration check. It was a LOT of fun to play, especialy all the crazy preparations the players made. Granted, an encounter like that wasn't within the scope of the adventure, but it was easy and a lot of fun to think up how Gulthias would react to such a ploy, and that whole thing is what really made this adventure so much fun. [/QUOTE]
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