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Heartfire Knight ("God of fire! Burning higher!")
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<blockquote data-quote="Quartz" data-source="post: 3731257" data-attributes="member: 40552"><p>Looks to be very much on the powerful side. Can I suggest toning down the spellcasting to 1/2 levels instead of using a dedicated list? This way characters can enter the class later. Why only half-elves?</p><p></p><p>Flame Spell: give me an M! +1 caster level is usual. And drop the restrictions on UMD etc. </p><p></p><p>Flametouched: give me a U! How about simple +1 per level to saving throws for poison effects? </p><p></p><p>Burning Indignation: give me an N! limit this to +1 per level (q.v. Duellist).</p><p></p><p>Hmm... a lot of very powerful abilities very early on.</p><p></p><p>Halt the Burning Horde: give me an C! You should base this off class level, not character level. Cn the 'turn attempts' be used to power Divine Metamagic feats?</p><p></p><p>Flame Blade: give me an H! it's a bit powerful to grant both abilities. How about reducing it to just turning your weapon into a Fiery Burst weapon for 1 round per level of spell expended?</p><p></p><p>RP/DS: give me an K! 10d6, up to 5x per day? This is the equivalent of a 19th level rogue's Sneak Attack, and you're gaining it as early as 12th level. Or it's Flame Strike 5x/day. This needs serious toning down.</p><p></p><p>RHOCK: Not bad, but transformation is usually done at 10th level.</p><p></p><p>FEOOK: give me an I! Another special ability! Sounds like you're looking for the Paladin's aura of courage. Call it Warmth of the Soul or something.</p><p></p><p>Indomitable Flame: give me an N! Whoa! Bypass fire resistance?! What about creatures of the Fire subtype? And cold creatures already take double damage.</p><p></p><p>Fiery Transformation: give me an Exclamation Mark! Essentialy a Get Ot Of Jail Free card. A 9th level spell effect when you're 15th level. You might want to look at the Phoenix Fire spell in the BoED. Why isn't his equipment destroyed? Is it protected while the character is dead?</p><p></p><p>What do we get? MUNCHKIN!!</p><p></p><p>You've got far too many far too powerful abilities.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3731257, member: 40552"] Looks to be very much on the powerful side. Can I suggest toning down the spellcasting to 1/2 levels instead of using a dedicated list? This way characters can enter the class later. Why only half-elves? Flame Spell: give me an M! +1 caster level is usual. And drop the restrictions on UMD etc. Flametouched: give me a U! How about simple +1 per level to saving throws for poison effects? Burning Indignation: give me an N! limit this to +1 per level (q.v. Duellist). Hmm... a lot of very powerful abilities very early on. Halt the Burning Horde: give me an C! You should base this off class level, not character level. Cn the 'turn attempts' be used to power Divine Metamagic feats? Flame Blade: give me an H! it's a bit powerful to grant both abilities. How about reducing it to just turning your weapon into a Fiery Burst weapon for 1 round per level of spell expended? RP/DS: give me an K! 10d6, up to 5x per day? This is the equivalent of a 19th level rogue's Sneak Attack, and you're gaining it as early as 12th level. Or it's Flame Strike 5x/day. This needs serious toning down. RHOCK: Not bad, but transformation is usually done at 10th level. FEOOK: give me an I! Another special ability! Sounds like you're looking for the Paladin's aura of courage. Call it Warmth of the Soul or something. Indomitable Flame: give me an N! Whoa! Bypass fire resistance?! What about creatures of the Fire subtype? And cold creatures already take double damage. Fiery Transformation: give me an Exclamation Mark! Essentialy a Get Ot Of Jail Free card. A 9th level spell effect when you're 15th level. You might want to look at the Phoenix Fire spell in the BoED. Why isn't his equipment destroyed? Is it protected while the character is dead? What do we get? MUNCHKIN!! You've got far too many far too powerful abilities. [/QUOTE]
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Heartfire Knight ("God of fire! Burning higher!")
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