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Heartfire Knight ("God of fire! Burning higher!")
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<blockquote data-quote="Quartz" data-source="post: 3731275" data-attributes="member: 40552"><p>Right. Let's redo the abilities as something more sensible.</p><p></p><p>Spellcasting: the character advances his previous spellcasting class every even level. (Note that this allows priests of fire deities to take this calls). Spontaneous spellcasters may choose their spells from the HK spell list.</p><p></p><p>Flame Spell: all spells with the Fire descriptor are cast at +1 caster level.</p><p></p><p>Control Flame: Starting at 1st level, a Heartfire Knight may, at will, move a small sized or smaller fire ten feet per Heartfire Knight level. Additionally, he may make a fire brighter, doubling its effective illumination radius, duller, effectively halving it, or snuff the fire out completely. With the exception of putting a fire out, this ability does not change the amount of damage a fire does. This ability is a move-equivalent action that does not provoke an attack of opportunity. </p><p></p><p>Burning Indignation: the character gains 1 point of Dodge bonus to AC per class level to the limit of the character's CHA bonus.</p><p></p><p>Flametouched: This ability is now gained at 2nd level. The character gains a +1 bonus per 2 class levels to saving throws against poison. The character may spontaneously convert spells with the Fire descriptor to healing spells (q.v. Cleric) which heal himself, other HKs, or other creatures of the Fire subtype 1d6 HP per spell level.</p><p></p><p>Heated Dash. At 3rd level, the character gains the Run feat.</p><p></p><p>Halt the Burning Horde: At 4th level, a Heartfire Knight is respected and feared by those who share his element, and he may channel his inner fire in such a display of might as to compel creatures with the [Fire] subtype to join his cause. This ability functions as the cleric's rebuke undead ability, the Knight being treated as a cleric of his class level, with the exception that the Heartfire Knight may only affect [fire] creatures. If the character has the ability to Rebuke from another class ability, the ability is modified to include creatures with the Fire subtype and the levels stack. </p><p></p><p>Flame Brand: at 5th level, a Heartfire Knight may give his blade the Flame property by sacrificing a spell. The effect lasts for 1 round per spell level sacrificed.</p><p></p><p>Flare Jump: At 6th level, once per day a Heartfire Knight may travel between two diminutive(torch-sized) or larger sources of fire as per the dimension door spell. The Heartfire Knight may travel up to 10 feet per Heartfire Knight level in this manner. He may move up to ten feet per Heartfire Knight level in this manner. This is a move-equivalent action that may provoke an Attack of Opportunity. At 10th level the character can Flare Jump to a scried fire.</p><p></p><p>Indomitable Flame: At 8th level, the character gains the Searing Spell feat. If the character already possesses this feat, the character may choose another feat.</p><p></p><p>Fearless Eyes of the Overking: At 9th level the character gains the Paladin's Aura of Courage.</p><p></p><p>Fiery Transformation: At 10th level, the character becomes an Outsider with the Native and Fire Subtypes (q.v. Monk). Should the character be killed and be of Good Alignment, the character is affected by a Phoenix Fire spell. The level lost cannot be restored by any means.</p><p></p><p>This still needs a bit of work.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3731275, member: 40552"] Right. Let's redo the abilities as something more sensible. Spellcasting: the character advances his previous spellcasting class every even level. (Note that this allows priests of fire deities to take this calls). Spontaneous spellcasters may choose their spells from the HK spell list. Flame Spell: all spells with the Fire descriptor are cast at +1 caster level. Control Flame: Starting at 1st level, a Heartfire Knight may, at will, move a small sized or smaller fire ten feet per Heartfire Knight level. Additionally, he may make a fire brighter, doubling its effective illumination radius, duller, effectively halving it, or snuff the fire out completely. With the exception of putting a fire out, this ability does not change the amount of damage a fire does. This ability is a move-equivalent action that does not provoke an attack of opportunity. Burning Indignation: the character gains 1 point of Dodge bonus to AC per class level to the limit of the character's CHA bonus. Flametouched: This ability is now gained at 2nd level. The character gains a +1 bonus per 2 class levels to saving throws against poison. The character may spontaneously convert spells with the Fire descriptor to healing spells (q.v. Cleric) which heal himself, other HKs, or other creatures of the Fire subtype 1d6 HP per spell level. Heated Dash. At 3rd level, the character gains the Run feat. Halt the Burning Horde: At 4th level, a Heartfire Knight is respected and feared by those who share his element, and he may channel his inner fire in such a display of might as to compel creatures with the [Fire] subtype to join his cause. This ability functions as the cleric's rebuke undead ability, the Knight being treated as a cleric of his class level, with the exception that the Heartfire Knight may only affect [fire] creatures. If the character has the ability to Rebuke from another class ability, the ability is modified to include creatures with the Fire subtype and the levels stack. Flame Brand: at 5th level, a Heartfire Knight may give his blade the Flame property by sacrificing a spell. The effect lasts for 1 round per spell level sacrificed. Flare Jump: At 6th level, once per day a Heartfire Knight may travel between two diminutive(torch-sized) or larger sources of fire as per the dimension door spell. The Heartfire Knight may travel up to 10 feet per Heartfire Knight level in this manner. He may move up to ten feet per Heartfire Knight level in this manner. This is a move-equivalent action that may provoke an Attack of Opportunity. At 10th level the character can Flare Jump to a scried fire. Indomitable Flame: At 8th level, the character gains the Searing Spell feat. If the character already possesses this feat, the character may choose another feat. Fearless Eyes of the Overking: At 9th level the character gains the Paladin's Aura of Courage. Fiery Transformation: At 10th level, the character becomes an Outsider with the Native and Fire Subtypes (q.v. Monk). Should the character be killed and be of Good Alignment, the character is affected by a Phoenix Fire spell. The level lost cannot be restored by any means. This still needs a bit of work. [/QUOTE]
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Heartfire Knight ("God of fire! Burning higher!")
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