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General Tabletop Discussion
*Dungeons & Dragons
Heat Metal Rules Interp / Minor Nerf
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<blockquote data-quote="Saeviomagy" data-source="post: 6710996" data-attributes="member: 5890"><p>First: no guarantee their opponents are using steel weapons, because for starters much of their opposition is likely to be denizens of the swamp. Further, plenty of people won't be using metal weapons (spears/polearms and bows would be what I would expect from most military forces and hunting parties). And that's amongst weapon-wielders.</p><p></p><p>Second: 2d8 damage and target either drops a weapon/suffers disadvantage is a fairly weak 2nd level spell.</p><p></p><p>I was mostly pointing out that if lizardmen aren't expecting a party of adventurers containing someone wearing metal armor, then there's a lot of points to be made for simply not having the lizardmen prepare the spell in favour of something that would typically be better like moonbeam, flameblade or hold person and doesn't end up hammering one character over and over again.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6710996, member: 5890"] First: no guarantee their opponents are using steel weapons, because for starters much of their opposition is likely to be denizens of the swamp. Further, plenty of people won't be using metal weapons (spears/polearms and bows would be what I would expect from most military forces and hunting parties). And that's amongst weapon-wielders. Second: 2d8 damage and target either drops a weapon/suffers disadvantage is a fairly weak 2nd level spell. I was mostly pointing out that if lizardmen aren't expecting a party of adventurers containing someone wearing metal armor, then there's a lot of points to be made for simply not having the lizardmen prepare the spell in favour of something that would typically be better like moonbeam, flameblade or hold person and doesn't end up hammering one character over and over again. [/QUOTE]
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Heat Metal Rules Interp / Minor Nerf
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