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Heat Metal Rules Interp / Minor Nerf
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6713175" data-attributes="member: 5143"><p>It's only really overpowered when NPCs use it against PCs. Enemies normally die so quickly that it isn't broken and most of them don't wear armor.</p><p></p><p>As for it being worse than those other spells, that's kind of debatable. Conjure Animals isn't as good as everything thinks it is. There's basically one or two animal choices that make it good. If you listen to Mike Mearls and The Sage then the caster isn't supposed to be able to choose the animals they summon. So it isn't that good. Spike Growth, IME has no effect at all. You cast it, all the enemies stand still after the first one takes some damage from it, and they use range weapons on the caster until it goes away. Flaming Sphere only does damage at the end of a round that you are next to it, so anyone will move away from it, thereby taking no damage at all. Basically, it is a single target spell that requires a bonus action every round to attack someone.</p><p></p><p>If someone is wearing armor, it's one of the most effective spells you can cast. Especially because most of the area of effect spells are not concentration based, so you cast heat metal and then you can fireball all you want afterward.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6713175, member: 5143"] It's only really overpowered when NPCs use it against PCs. Enemies normally die so quickly that it isn't broken and most of them don't wear armor. As for it being worse than those other spells, that's kind of debatable. Conjure Animals isn't as good as everything thinks it is. There's basically one or two animal choices that make it good. If you listen to Mike Mearls and The Sage then the caster isn't supposed to be able to choose the animals they summon. So it isn't that good. Spike Growth, IME has no effect at all. You cast it, all the enemies stand still after the first one takes some damage from it, and they use range weapons on the caster until it goes away. Flaming Sphere only does damage at the end of a round that you are next to it, so anyone will move away from it, thereby taking no damage at all. Basically, it is a single target spell that requires a bonus action every round to attack someone. If someone is wearing armor, it's one of the most effective spells you can cast. Especially because most of the area of effect spells are not concentration based, so you cast heat metal and then you can fireball all you want afterward. [/QUOTE]
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Heat Metal Rules Interp / Minor Nerf
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