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General Tabletop Discussion
*Dungeons & Dragons
Heat Metal Rules Interp / Minor Nerf
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<blockquote data-quote="werecorpse" data-source="post: 7093296" data-attributes="member: 55491"><p>The damage is only suffered if caster concentrates - so it's not constant- so taking a blast of 2d8 fire damage makes you suffer disadvantage? What if you have 100hp? what if instead you get hit by a fire Ray every round for 2d10 or a fireball? (I know, I know don't try and make sense or look for consistency blah blah but still...)</p><p></p><p>I find the disadvantage to be most debilitating (and game interfering, hp loss is ok) and have considered ruling that it only applies if the heat metal is cast on a held weapon that can be dropped (ie if you want to just do the damage cast it on the armour, if you want to either make then drop their sword or suffer disadvantage cast it in the sword). Thoughts?</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7093296, member: 55491"] The damage is only suffered if caster concentrates - so it's not constant- so taking a blast of 2d8 fire damage makes you suffer disadvantage? What if you have 100hp? what if instead you get hit by a fire Ray every round for 2d10 or a fireball? (I know, I know don't try and make sense or look for consistency blah blah but still...) I find the disadvantage to be most debilitating (and game interfering, hp loss is ok) and have considered ruling that it only applies if the heat metal is cast on a held weapon that can be dropped (ie if you want to just do the damage cast it on the armour, if you want to either make then drop their sword or suffer disadvantage cast it in the sword). Thoughts? [/QUOTE]
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Community
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Heat Metal Rules Interp / Minor Nerf
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