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General Tabletop Discussion
*Dungeons & Dragons
Heat Metal Rules Interp / Minor Nerf
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<blockquote data-quote="jgsugden" data-source="post: 8634910" data-attributes="member: 2629"><p>NOTE: This is a necrothread responding to 2017. </p><p></p><p>While there is some room for discussion, most DMs would rule that you're in contact with the armor as the intent seems explicitly to be for the damage to take place. </p><p></p><p>D&D is an RPG - a role playing game. Characters play a role in a story. We like the story to present a variety of challenges. Sometimes, those challenges force a group to change their standard tactics. If the lizardfolk shaman often use this spell, perhaps the cleric will want to skip the armor for a bit and take a different tactic. That type of response to a situation is a <em>good thing</em> for a game as PCs problem solve the problems that arise for them. </p><p></p><p>On the other hand, I <em>rarely</em> have NPCs use just the spells listed in the MM for them. I usually tweak it quickly to select a variety of spells, including homebrew, so that PCs do not face the same thing over and over and over and over and over. The last time the PCs faced a Lizardfolk Shaman in my game, the shaman started off with a Slow Spell, then turned the ground beneath the feet of the PCs to quicksand (homebrfew 2nd level spell), and then used Enemies Abound to turn the Barbarian on their allies. </p><p></p><p>This is a huge critique I have of the new design of spells in the new books - the monsters become 'flat' because we're intentionally limiting the options for what they can do in combat by giving them a much narrower selection of options.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8634910, member: 2629"] NOTE: This is a necrothread responding to 2017. While there is some room for discussion, most DMs would rule that you're in contact with the armor as the intent seems explicitly to be for the damage to take place. D&D is an RPG - a role playing game. Characters play a role in a story. We like the story to present a variety of challenges. Sometimes, those challenges force a group to change their standard tactics. If the lizardfolk shaman often use this spell, perhaps the cleric will want to skip the armor for a bit and take a different tactic. That type of response to a situation is a [I]good thing[/I] for a game as PCs problem solve the problems that arise for them. On the other hand, I [I]rarely[/I] have NPCs use just the spells listed in the MM for them. I usually tweak it quickly to select a variety of spells, including homebrew, so that PCs do not face the same thing over and over and over and over and over. The last time the PCs faced a Lizardfolk Shaman in my game, the shaman started off with a Slow Spell, then turned the ground beneath the feet of the PCs to quicksand (homebrfew 2nd level spell), and then used Enemies Abound to turn the Barbarian on their allies. This is a huge critique I have of the new design of spells in the new books - the monsters become 'flat' because we're intentionally limiting the options for what they can do in combat by giving them a much narrower selection of options. [/QUOTE]
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