Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Heat Metal Spell. Unfair to Heavy Armor Wearers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 8727161" data-attributes="member: 2525"><p>Heat Metal is a 1 action casting 2nd level concentration spell which damages someone holding or wearing a manufactured metal object. </p><p></p><p>It has a range of 60 feet. Which will be relevant to this conversation. </p><p></p><p>It does 2d8 fire damage each round the caster uses a bonus action to cause that damage. It lasts for up to 1 minute. So over 10 rounds that's about 90 HP damage.</p><p></p><p>The spell is frequently cast on PCs wearing heavy armor. Heavy armor cannot be removed within the 10 rounds, even with help. There is no save to avoid this damage for armor you're wearing (there is only a save to hold onto a weapon rather than drop it.)</p><p></p><p>Here's the key: The spell does not specify you need line of sight, or need to stay within range, during the duration. And the rule for that kind of spell in the Player's Handbook is, "Once a spell is cast, its effects aren't limited by its range, unless the spell's description says otherwise." There are some spells which do include in the description that it ends if you move out of range, such as Witch Bolt which says, "The spell also ends if the target is ever outside the spell’s range or if it has total cover from you." But spells like Heat Metal don't include that kind of description and are similar to the Sleep spell where, once cast, you just stay asleep even if the caster leaves line of sight or range. </p><p></p><p> Which means a caster can just cast this spell on someone in heavy armor and just run away. As long as they expend a bonus action every turn while they flee, the target will eventually take 90 HP damage from this second level spell. They could even teleport away. I think they could even go to another plane of existence and the still would continue to do the damage for the full minute?</p><p></p><p>The reason I think the spell might be unfair is because it's particularly damaging to PCs in heavy armor. Yes, of course it could be used by a PC on a foe, but the odds of running into a foe in heavy armor is typically pretty low. Most casters who can prepare the spell, choose not to because they go too many days without being able to use the spell as effectively as other second level spells. </p><p></p><p>Which means this spell is more often used by enemy spellcasters. And it's most often used by them against PCs with heavy armor, if they're around, because they cannot remove that armor in time to avoid any damage. </p><p></p><p>It's already not particularly optimal for a PC to wear heavy armor given its cost, strength requirement, speed reduction, stealth reduction, fact that you can't easily wear it while long resting, etc. Players who make PCs with heavy armor are often already doing it for aesthetics and could have possibly made a slightly more effective PC focused on Dex instead (even if it's just a 14 Dex and medium armor). This spell is often, by the circumstances of actual play, likely punishing those heavy armor Strength based PCs further for being a Str based PC in heavy armor. And I don't like that. </p><p></p><p>How do others find this spell to be in their games?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8727161, member: 2525"] Heat Metal is a 1 action casting 2nd level concentration spell which damages someone holding or wearing a manufactured metal object. It has a range of 60 feet. Which will be relevant to this conversation. It does 2d8 fire damage each round the caster uses a bonus action to cause that damage. It lasts for up to 1 minute. So over 10 rounds that's about 90 HP damage. The spell is frequently cast on PCs wearing heavy armor. Heavy armor cannot be removed within the 10 rounds, even with help. There is no save to avoid this damage for armor you're wearing (there is only a save to hold onto a weapon rather than drop it.) Here's the key: The spell does not specify you need line of sight, or need to stay within range, during the duration. And the rule for that kind of spell in the Player's Handbook is, "Once a spell is cast, its effects aren't limited by its range, unless the spell's description says otherwise." There are some spells which do include in the description that it ends if you move out of range, such as Witch Bolt which says, "The spell also ends if the target is ever outside the spell’s range or if it has total cover from you." But spells like Heat Metal don't include that kind of description and are similar to the Sleep spell where, once cast, you just stay asleep even if the caster leaves line of sight or range. Which means a caster can just cast this spell on someone in heavy armor and just run away. As long as they expend a bonus action every turn while they flee, the target will eventually take 90 HP damage from this second level spell. They could even teleport away. I think they could even go to another plane of existence and the still would continue to do the damage for the full minute? The reason I think the spell might be unfair is because it's particularly damaging to PCs in heavy armor. Yes, of course it could be used by a PC on a foe, but the odds of running into a foe in heavy armor is typically pretty low. Most casters who can prepare the spell, choose not to because they go too many days without being able to use the spell as effectively as other second level spells. Which means this spell is more often used by enemy spellcasters. And it's most often used by them against PCs with heavy armor, if they're around, because they cannot remove that armor in time to avoid any damage. It's already not particularly optimal for a PC to wear heavy armor given its cost, strength requirement, speed reduction, stealth reduction, fact that you can't easily wear it while long resting, etc. Players who make PCs with heavy armor are often already doing it for aesthetics and could have possibly made a slightly more effective PC focused on Dex instead (even if it's just a 14 Dex and medium armor). This spell is often, by the circumstances of actual play, likely punishing those heavy armor Strength based PCs further for being a Str based PC in heavy armor. And I don't like that. How do others find this spell to be in their games? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Heat Metal Spell. Unfair to Heavy Armor Wearers?
Top