Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Heat Metal Spell. Unfair to Heavy Armor Wearers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8728536" data-attributes="member: 18"><p>This relies on a giant pile of assumptions. Firstly that the encounter is at at least 60', secondly that the caster doesn't get closed on significantly - so pretty much has to win initiative, thirdly that they're allowed to escape, and fourthly, that casting one spell to do damage to one target is the most useful thing that they can do.</p><p></p><p>So if I'm understanding correctly, your DM is going to great lengths to create this problem. Your DM is making up loads of NPCs with Heat Metal, even though you personally find it "overpowered" or "unfair" (and presumably have discussed this with him), then they're casting this "unfair" spell on the PCs, then they're having the caster run away, even though as I've demonstrated, it's a pretty bad idea tactically in any normal scenario (apparently you have more hit-and-run ambushes in a few sessions than I've seen across dozens of games, and couple of dozen different DMs in my entire 33 years of playing! Seriously I've seen maybe 10, ever - hundreds of ambushes, but hit and run? So few games can even make that work - and 5E isn't a good one unless the DM is cheating with fiat or has house rules).</p><p></p><p>Basically the problem here is a DM who is abusing a spell, not the spell.</p><p></p><p>The DM is intentionally using is in a way that is close to an exploit, close to an abuse, and he's constantly doing ambushes on the party somehow, even though in 5E, it's extremely hard to LEGALLY ambush the PCs reliably, it usually takes some very lucky rolls, or DM fiat, or none of the PCs having much Perception, I guess.</p><p></p><p>It's like this DM has found a corner-case abuse for this spell, and is going to absolutely run it into the ground.</p><p></p><p>I mean, if this was a player - you'd have words with them, wouldn't you? So I strongly suggest saying to the DM, maybe cut it out? Maybe stop so wildly many casters who use this identical tactic, even though they're from totally different cultural backgrounds and different mindsets, different training, and so on?</p><p></p><p>This is a DM problem, not a spell problem. I do think the spell should probably cut out at say, 150' to prevent this abuse, but that's literally all you'd need - and unfortunately you can't do that, because it's a DM doing it to you, not you doing it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8728536, member: 18"] This relies on a giant pile of assumptions. Firstly that the encounter is at at least 60', secondly that the caster doesn't get closed on significantly - so pretty much has to win initiative, thirdly that they're allowed to escape, and fourthly, that casting one spell to do damage to one target is the most useful thing that they can do. So if I'm understanding correctly, your DM is going to great lengths to create this problem. Your DM is making up loads of NPCs with Heat Metal, even though you personally find it "overpowered" or "unfair" (and presumably have discussed this with him), then they're casting this "unfair" spell on the PCs, then they're having the caster run away, even though as I've demonstrated, it's a pretty bad idea tactically in any normal scenario (apparently you have more hit-and-run ambushes in a few sessions than I've seen across dozens of games, and couple of dozen different DMs in my entire 33 years of playing! Seriously I've seen maybe 10, ever - hundreds of ambushes, but hit and run? So few games can even make that work - and 5E isn't a good one unless the DM is cheating with fiat or has house rules). Basically the problem here is a DM who is abusing a spell, not the spell. The DM is intentionally using is in a way that is close to an exploit, close to an abuse, and he's constantly doing ambushes on the party somehow, even though in 5E, it's extremely hard to LEGALLY ambush the PCs reliably, it usually takes some very lucky rolls, or DM fiat, or none of the PCs having much Perception, I guess. It's like this DM has found a corner-case abuse for this spell, and is going to absolutely run it into the ground. I mean, if this was a player - you'd have words with them, wouldn't you? So I strongly suggest saying to the DM, maybe cut it out? Maybe stop so wildly many casters who use this identical tactic, even though they're from totally different cultural backgrounds and different mindsets, different training, and so on? This is a DM problem, not a spell problem. I do think the spell should probably cut out at say, 150' to prevent this abuse, but that's literally all you'd need - and unfortunately you can't do that, because it's a DM doing it to you, not you doing it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Heat Metal Spell. Unfair to Heavy Armor Wearers?
Top