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General Tabletop Discussion
*Dungeons & Dragons
Heat Metal Spell. Unfair to Heavy Armor Wearers?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8728770" data-attributes="member: 6790260"><p>Is the spell supposed to hurt people in metal armor badly, or is it supposed to be a slap on the wrist?</p><p></p><p>My suggestions are clearly a reduction in power for the spell. Make a save and you exchange "do nothing this turn" instead of damage. That makes this spell analogous to a more-powerful <em>sleep</em> against a narrow subset of targets.</p><p></p><p>Are you legitimately suggesting that the spell should be something someone encased in metal armor can just shrug off no problem?</p><p></p><p>Further, I find it a little hard to buy that 20d8 damage (90 on average) is something most armored opponents can just shrug off like nothing. Doubly so when <em>heat metal</em> can only target one object. (Upcasting raises the damage, not the number of affected objects.) Spending a spell and concentration to lock down a single target with Disadvantage seems hardly like a horrible affront (admittedly, it does affect attack rolls, but not saving throws.) <em>Hold person</em> is the same spell level, upcasting it makes it affect more targets, and its effects are <em>much</em> nastier, Paralyzed as opposed to merely Incapacitated. A Paralyzed target cannot move at all, automatically fails Strength and Dexterity saves, and grants advantage on all attack rolls against it. <em>Hold person</em> offers a save each round, but it's still way worse than <em>heat metal</em>, even against metal-armor-wearing targets. And against the huge swathe of targets that aren't wearing metal armor? <em>Hold person</em> remains exactly as useful as it always was, unless the target just isn't a humanoid, while <em>heat metal</em> becomes near-useless.</p><p></p><p>Narrow-application spell with moderately powerful effects and less ability to resist for the few targets it applies to as opposed to a generically useful and (much) more powerful spell that allows repeated save attempts? That sounds fairly balanced to me--at least within the barn door of "balance" 5e ascribes to.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8728770, member: 6790260"] Is the spell supposed to hurt people in metal armor badly, or is it supposed to be a slap on the wrist? My suggestions are clearly a reduction in power for the spell. Make a save and you exchange "do nothing this turn" instead of damage. That makes this spell analogous to a more-powerful [I]sleep[/I] against a narrow subset of targets. Are you legitimately suggesting that the spell should be something someone encased in metal armor can just shrug off no problem? Further, I find it a little hard to buy that 20d8 damage (90 on average) is something most armored opponents can just shrug off like nothing. Doubly so when [I]heat metal[/I] can only target one object. (Upcasting raises the damage, not the number of affected objects.) Spending a spell and concentration to lock down a single target with Disadvantage seems hardly like a horrible affront (admittedly, it does affect attack rolls, but not saving throws.) [I]Hold person[/I] is the same spell level, upcasting it makes it affect more targets, and its effects are [I]much[/I] nastier, Paralyzed as opposed to merely Incapacitated. A Paralyzed target cannot move at all, automatically fails Strength and Dexterity saves, and grants advantage on all attack rolls against it. [I]Hold person[/I] offers a save each round, but it's still way worse than [I]heat metal[/I], even against metal-armor-wearing targets. And against the huge swathe of targets that aren't wearing metal armor? [I]Hold person[/I] remains exactly as useful as it always was, unless the target just isn't a humanoid, while [I]heat metal[/I] becomes near-useless. Narrow-application spell with moderately powerful effects and less ability to resist for the few targets it applies to as opposed to a generically useful and (much) more powerful spell that allows repeated save attempts? That sounds fairly balanced to me--at least within the barn door of "balance" 5e ascribes to. [/QUOTE]
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