It's currently 44 C (111 F) with only 9% humidity and a moderate north-westerly breeze (that means the wind is coming from central Australia, ie. the desert) here and I'm about to turn over and baste my other side.
But before I do that, I had an idea that adventures could be created around sudden and intense fluctuations in temperature. Mystical origins or no, what kind of things could your heroes do in such a situation?
My thoughts were along the lines of spells mostly, like Remove Fear, Create Water, Endure Elements, etc. Fires could break out and the local druid could request aid or a town could be under threat. Higher level druids with access to Quench would be indispensible. Rescuing children from burning buildings, etc.
Just thought I'd try and turn this disgustingly hot heatwave to my advantage. Any thoughts?
But before I do that, I had an idea that adventures could be created around sudden and intense fluctuations in temperature. Mystical origins or no, what kind of things could your heroes do in such a situation?
My thoughts were along the lines of spells mostly, like Remove Fear, Create Water, Endure Elements, etc. Fires could break out and the local druid could request aid or a town could be under threat. Higher level druids with access to Quench would be indispensible. Rescuing children from burning buildings, etc.
Just thought I'd try and turn this disgustingly hot heatwave to my advantage. Any thoughts?