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Heathen: entering the temple fortress in disguise
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<blockquote data-quote="pemerton" data-source="post: 5869110" data-attributes="member: 42582"><p>[MENTION=463]S'mon[/MENTION], cool stuff.</p><p></p><p>The attached photo is barely legible, but will give you some idea of my much less hi-tech approach to battlemaps and tokens - and indicates where our session finished off.</p><p></p><p>The closest red, white and blue tall-ish tokens are three of the PCs - the ranger-cleric, wizard and paladin - near the doorway into the main hall of the temple, having been pushed from the entranceway by the chaos sorcerer's roll of a 1 on an attack. The wizard is still blinded from the Glyph of Warding they triggered opening the doors, and is therefore hovering up high on the Carpet of Flying. (I can't quite recall how Heathen sets it up as written, but I put the temple behind double doors in that curving corridor rather than a secret door - so they could find it easily - and put the Glyph of Warding on the doors - they looked for magical wards but failed their check. I also have the stairs going down rather than up, because I have the temple being a minotaur temple to Torog, and earlier on the player of the wizard hypothesised that, in a temple to Torog, you find what you're looking for by going down, and I liked that!)</p><p></p><p>The red token near them is a skeletal tomb guardian. The blue token behind it, in the corner of the difficult terrain, is a hobgoblin trapper (modelled on the MM2 human hunter).</p><p></p><p>The yellow token on the right is the dwarf fighter surrounded by a hobgoblin captain (flat blue), bugbear assassin (flat green, levelled up from the Dragon Annual) and minotaur mummy (flat black, from Open Grave) that have surrounded him following Come and Get It. </p><p></p><p>The tall black token behind them (and against the wall of the fountain shrine on the right side of the hall) is the drow sorcerer, about to undertake the first performance of the drow vortex of death - it starts with a Cloud of Darknes, and then I think it goes Cyclonic Vortex to pull them all in, then Flame Spiral (using an action point), then Flurry of Blows (he is a multi-class monk) to stop two targets from shifting away, to encourage them to take the zone damage from Flame Spiral - and if they try to move rather than shift, he has a melee basic attack that he will make with his Wyrmtooth Dagger.</p><p></p><p>You can't see Jaryn down the far end - he is a flat white token - but the visible coloured token down there is a Chained Cambion (Naarash is a devil, not a demon, as I'm running it). All in all I think it will be a fairly dramatic fight (especially because I have a bit more stuff planned than the module provides for).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5869110, member: 42582"] [MENTION=463]S'mon[/MENTION], cool stuff. The attached photo is barely legible, but will give you some idea of my much less hi-tech approach to battlemaps and tokens - and indicates where our session finished off. The closest red, white and blue tall-ish tokens are three of the PCs - the ranger-cleric, wizard and paladin - near the doorway into the main hall of the temple, having been pushed from the entranceway by the chaos sorcerer's roll of a 1 on an attack. The wizard is still blinded from the Glyph of Warding they triggered opening the doors, and is therefore hovering up high on the Carpet of Flying. (I can't quite recall how Heathen sets it up as written, but I put the temple behind double doors in that curving corridor rather than a secret door - so they could find it easily - and put the Glyph of Warding on the doors - they looked for magical wards but failed their check. I also have the stairs going down rather than up, because I have the temple being a minotaur temple to Torog, and earlier on the player of the wizard hypothesised that, in a temple to Torog, you find what you're looking for by going down, and I liked that!) The red token near them is a skeletal tomb guardian. The blue token behind it, in the corner of the difficult terrain, is a hobgoblin trapper (modelled on the MM2 human hunter). The yellow token on the right is the dwarf fighter surrounded by a hobgoblin captain (flat blue), bugbear assassin (flat green, levelled up from the Dragon Annual) and minotaur mummy (flat black, from Open Grave) that have surrounded him following Come and Get It. The tall black token behind them (and against the wall of the fountain shrine on the right side of the hall) is the drow sorcerer, about to undertake the first performance of the drow vortex of death - it starts with a Cloud of Darknes, and then I think it goes Cyclonic Vortex to pull them all in, then Flame Spiral (using an action point), then Flurry of Blows (he is a multi-class monk) to stop two targets from shifting away, to encourage them to take the zone damage from Flame Spiral - and if they try to move rather than shift, he has a melee basic attack that he will make with his Wyrmtooth Dagger. You can't see Jaryn down the far end - he is a flat white token - but the visible coloured token down there is a Chained Cambion (Naarash is a devil, not a demon, as I'm running it). All in all I think it will be a fairly dramatic fight (especially because I have a bit more stuff planned than the module provides for). [/QUOTE]
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Heathen: entering the temple fortress in disguise
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