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*Pathfinder & Starfinder
Heathen - Skill Challenge?
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<blockquote data-quote="BeauNiddle" data-source="post: 4376241" data-attributes="member: 836"><p>A skill check is used to acheive a specific task (e.g. climb that wall there)</p><p></p><p>A skill challenge is used to acheive a specific aim (e.g. climb that wall there to impress the guildmaster with how agile I am)</p><p></p><p></p><p>As such the check is not a specific single task but rather a nebulous collection of actions. To win a skill challenge you need to get a certain number of successes before you get a certain number of failures (the exact numbers will be specified at the start of the challenge)</p><p></p><p></p><p>The nature check is not to find a path heading north it's to follow an old worn out path that heads in a roughly north direction but bends round slightly to the NW. A success means you don't get lost, a failure means you spend more time and energy trying to follow it than you wanted to. Too many failures and something bad (but not adventure stopping) happens.</p><p></p><p></p><p>A skill check is a straight die roll - are you lucky enough that whatever points you invested in the skill are enough. A skill challenge is designed to open the concept - here is the aim you wish to acheive, using all your skills and resources how do you intend to acheive it? It gives the players much more freedom but still a concrete goal to aim at.</p><p></p><p></p><p>Some people argue that the maths for skill challenges is slightly squiffy. As such it is recommended that the DM give out generous roleplay / situation bonuses and that you players think about using aid another (e.g. I'll use my perception check to look for signs so player Y can do a better nature check)</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4376241, member: 836"] A skill check is used to acheive a specific task (e.g. climb that wall there) A skill challenge is used to acheive a specific aim (e.g. climb that wall there to impress the guildmaster with how agile I am) As such the check is not a specific single task but rather a nebulous collection of actions. To win a skill challenge you need to get a certain number of successes before you get a certain number of failures (the exact numbers will be specified at the start of the challenge) The nature check is not to find a path heading north it's to follow an old worn out path that heads in a roughly north direction but bends round slightly to the NW. A success means you don't get lost, a failure means you spend more time and energy trying to follow it than you wanted to. Too many failures and something bad (but not adventure stopping) happens. A skill check is a straight die roll - are you lucky enough that whatever points you invested in the skill are enough. A skill challenge is designed to open the concept - here is the aim you wish to acheive, using all your skills and resources how do you intend to acheive it? It gives the players much more freedom but still a concrete goal to aim at. Some people argue that the maths for skill challenges is slightly squiffy. As such it is recommended that the DM give out generous roleplay / situation bonuses and that you players think about using aid another (e.g. I'll use my perception check to look for signs so player Y can do a better nature check) [/QUOTE]
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Heathen - Skill Challenge?
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