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Heathen - Skill Challenge?
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<blockquote data-quote="BeauNiddle" data-source="post: 4376289" data-attributes="member: 836"><p>Oka I've just found the adventure and I have to say I think it's a very badly written skill challenge.</p><p></p><p>The DMG specifically states that failure at a skill challenge should be a hindrance NOT a road block. The adventure says:</p><p></p><p></p><p></p><p>which is just ... bad.</p><p></p><p>It would appear the penalties for doing badly in the skill challenge are meant to be extra time wondering from village to village (using up food and time) and lack of access to the rumours available.</p><p></p><p>I would alter it so that success would give them prior knowledge of the Village Showdown encounter so they can ambush the bugbears themselves. Failure means the Hobgobs gloat about their knowledge of the player characters (mention the armour and weapons the players have, insult the gods of the clerics and paladins, etc.)</p><p></p><p>I'd also change my descriptions of travel depending on successes - "you travel straight making good time" vs. "it's only the lights of the hamlet ahead that guide you to your destination as you stumble into town with the setting sun"</p><p></p><p>It looks like Blades in the Night is meant to happen anyway so getting a map to the Black March is pretty much a given.</p><p></p><p></p><p></p><p>The second skill challenge in B6 among the wolves is better structured - success is information, failure is a combat (or at least running away before your cover is blown)</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4376289, member: 836"] Oka I've just found the adventure and I have to say I think it's a very badly written skill challenge. The DMG specifically states that failure at a skill challenge should be a hindrance NOT a road block. The adventure says: which is just ... bad. It would appear the penalties for doing badly in the skill challenge are meant to be extra time wondering from village to village (using up food and time) and lack of access to the rumours available. I would alter it so that success would give them prior knowledge of the Village Showdown encounter so they can ambush the bugbears themselves. Failure means the Hobgobs gloat about their knowledge of the player characters (mention the armour and weapons the players have, insult the gods of the clerics and paladins, etc.) I'd also change my descriptions of travel depending on successes - "you travel straight making good time" vs. "it's only the lights of the hamlet ahead that guide you to your destination as you stumble into town with the setting sun" It looks like Blades in the Night is meant to happen anyway so getting a map to the Black March is pretty much a given. The second skill challenge in B6 among the wolves is better structured - success is information, failure is a combat (or at least running away before your cover is blown) [/QUOTE]
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Heathen - Skill Challenge?
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