Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heavy Armor for the Non-AC Defenses?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 4990800" data-attributes="member: 3424"><p>This is more of a fix for stat disparity leading to significantly lower non-AC defenses at higher levels than the broader problem of monster attack bonuses increasing faster than bonuses to the non-AC defenses in general. Because the standard game rules only allow for two ability scores to increase at 4th, 8th, 14th, 18th, 24th and 28th level, at most two (and for some characters, only one) of the non-AC defenses will benefit from the increases to ability scores. At higher levels, this sometimes means that equal-level monsters will hit the characters' lower non-AC defenses on any d20 roll except for a natural 1.</p><p></p><p>When it comes to AC, the standard rules have got around the problem by introducing heavy armor for characters who would otherwise not have a reason to increase Dexterity or Intelligence. Instead of granting a small bonus to AC on top of the bonus to AC granted by Dexterity or Intelligence, heavy armor grants a larger bonus to AC, but characters in heavy armor generally cannot add their Dexterity or Intelligence bonus to AC. Effectively, the bonus from a high ability score is factored into the overall bonus to AC granted by heavy armor.</p><p></p><p>So, I was wondering if the same approach could be applied to the non-AC defenses. The following are three special materials which can be added to a magic item to allow it to grant a flat bonus to a non-AC defense in place of the normal ability score bonus. My initial inclination is to add the bonus for free (after all, it fixes what I consider to be a flaw in the base rules), but DMs who are not comfortable with that approach may either add a premium for magic items that have one of the following properties (e.g. increasing the cost of the magic to that of an item 1 or 2 levels higher) or by making it a 2nd+ or 3rd+ level magic item (effectively, adding it as a property to a +X magic armor or amulet of protection).</p><p style="margin-left: 20px"><strong>Guardsteel</strong> replaces the bonus to your Fortitude defense normally granted by Strength or Constitution with a bonus equal to the enhancement bonus of the item, or a +1 bonus for every 5 levels of the item, i.e. +1 for a 1st to 5th level item, +2 for a 6th to 10th level item, etc. If you do not wear or use an item made with swiftmetal or wardiron, the bonus to your Fortitude defense increases by 1. Guardsteel can be used in any item, but it is normally placed into a suit of armor, a neck slot item, or a waist slot item. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Swiftmetal</strong> replaces the bonus to your Reflex defense normally granted by Dexterity or Intelligence with a bonus equal to the enhancement bonus of the item, or a +1 bonus for every 5 levels of the item, i.e. +1 for a 1st to 5th level item, +2 for a 6th to 10th level item, etc. If you do not wear or use an item made with guardsteel or wardiron, the bonus to your Reflex defense increases by 1. Swiftmetal can be used in any item, but it is normally placed into a suit of armor, a neck slot item, an arms slot item, or a foot slot item. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Wardiron</strong> replaces the bonus to your Will defense normally granted by Wisdom or Charisma with a bonus equal to the enhancement bonus of the item, or a +1 bonus for every 5 levels of the item, i.e. +1 for a 1st to 5th level item, +2 for a 6th to 10th level item, etc. If you do not wear or use an item made with guardsteel or swiftmetal, the bonus to your Will defense increases by 1. Wardiron can be used in any item, but it is normally placed into a suit of armor, a neck slot item, or a head slot item.</p><p>The additional one-point bonus if you do not wear or use an item made with one of the other materials is to give a small advantage to those who only need to boost one defense. If you need to boost two, you will be slightly worse off.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="FireLance, post: 4990800, member: 3424"] This is more of a fix for stat disparity leading to significantly lower non-AC defenses at higher levels than the broader problem of monster attack bonuses increasing faster than bonuses to the non-AC defenses in general. Because the standard game rules only allow for two ability scores to increase at 4th, 8th, 14th, 18th, 24th and 28th level, at most two (and for some characters, only one) of the non-AC defenses will benefit from the increases to ability scores. At higher levels, this sometimes means that equal-level monsters will hit the characters' lower non-AC defenses on any d20 roll except for a natural 1. When it comes to AC, the standard rules have got around the problem by introducing heavy armor for characters who would otherwise not have a reason to increase Dexterity or Intelligence. Instead of granting a small bonus to AC on top of the bonus to AC granted by Dexterity or Intelligence, heavy armor grants a larger bonus to AC, but characters in heavy armor generally cannot add their Dexterity or Intelligence bonus to AC. Effectively, the bonus from a high ability score is factored into the overall bonus to AC granted by heavy armor. So, I was wondering if the same approach could be applied to the non-AC defenses. The following are three special materials which can be added to a magic item to allow it to grant a flat bonus to a non-AC defense in place of the normal ability score bonus. My initial inclination is to add the bonus for free (after all, it fixes what I consider to be a flaw in the base rules), but DMs who are not comfortable with that approach may either add a premium for magic items that have one of the following properties (e.g. increasing the cost of the magic to that of an item 1 or 2 levels higher) or by making it a 2nd+ or 3rd+ level magic item (effectively, adding it as a property to a +X magic armor or amulet of protection). [INDENT][B]Guardsteel[/B] replaces the bonus to your Fortitude defense normally granted by Strength or Constitution with a bonus equal to the enhancement bonus of the item, or a +1 bonus for every 5 levels of the item, i.e. +1 for a 1st to 5th level item, +2 for a 6th to 10th level item, etc. If you do not wear or use an item made with swiftmetal or wardiron, the bonus to your Fortitude defense increases by 1. Guardsteel can be used in any item, but it is normally placed into a suit of armor, a neck slot item, or a waist slot item. [B]Swiftmetal[/B] replaces the bonus to your Reflex defense normally granted by Dexterity or Intelligence with a bonus equal to the enhancement bonus of the item, or a +1 bonus for every 5 levels of the item, i.e. +1 for a 1st to 5th level item, +2 for a 6th to 10th level item, etc. If you do not wear or use an item made with guardsteel or wardiron, the bonus to your Reflex defense increases by 1. Swiftmetal can be used in any item, but it is normally placed into a suit of armor, a neck slot item, an arms slot item, or a foot slot item. [B]Wardiron[/B] replaces the bonus to your Will defense normally granted by Wisdom or Charisma with a bonus equal to the enhancement bonus of the item, or a +1 bonus for every 5 levels of the item, i.e. +1 for a 1st to 5th level item, +2 for a 6th to 10th level item, etc. If you do not wear or use an item made with guardsteel or swiftmetal, the bonus to your Will defense increases by 1. Wardiron can be used in any item, but it is normally placed into a suit of armor, a neck slot item, or a head slot item.[/INDENT]The additional one-point bonus if you do not wear or use an item made with one of the other materials is to give a small advantage to those who only need to boost one defense. If you need to boost two, you will be slightly worse off. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heavy Armor for the Non-AC Defenses?
Top