Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heavy Armor for the Non-AC Defenses?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 4991843" data-attributes="member: 3424"><p>First of all, thanks for the feedback!</p><p></p><p>The +1 to +6 by 26 to 30 level is primarily for neatness, and also to more or less allow the user to catch up to a starting ability score of 14 increasing by 8 points over approximately the same range of levels (starting ability score of 16 if you only shore up one non-AC defense). Given that many characters could have a starting score of 18 in a primary ability score, and may be able to increase it by 10 points total by selecting an appropriate epic destiny, a bonus of +6 or +7 would still be behind the "best" ability score progression.</p><p></p><p>In addition, the "worst" heavy armor starts at a 3-point premium over the "best" light armor, and increases the difference by about 4 points over the same range of levels, effectively compensating for an ability score bonus of +7. </p><p></p><p>As for the interaction with other fixes, it probably makes adding a third ability score boost unnecessary since it replaces the ability score modifier completely. Some characters might still find a third ability score boost to be useful, but not for the increase it grants to a non-AC defense. </p><p></p><p>As mentioned, it also does not address the issue that non-AC defenses generally increase slower than monster attack bonuses. A 30th-level character using just one of these items and a +6 neck slot item would have a non-AC defense of 38 before other modifiers. A 30th-level monster with an attack bonus of +33 (level+3) against a non-AC defense would still hit him 80% of the time, on a 5 or better. Depending on whether you think this hit chance is too high or not, there may be scope to shore this up further with automatic bonuses (+1 at 5/15/25 or +1 at 11/21), feats, and/or magic items that grant item bonuses to the relevant defense. </p><p></p><p>Good point about the class coping mechanisms, though. Together with these items, the eventual effect would be like starting with an ability score of 20 and boosting it by 10 points - still within the parameters of the game, but at a much lower opportunity cost. Allowing it to stack probably isn't going to break the game, but to avoid the potential cheese, I should probably add the clause that a barbarian's bonus to Reflex from Barbarian Agility does not apply when he is using swiftmetal, etc.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4991843, member: 3424"] First of all, thanks for the feedback! The +1 to +6 by 26 to 30 level is primarily for neatness, and also to more or less allow the user to catch up to a starting ability score of 14 increasing by 8 points over approximately the same range of levels (starting ability score of 16 if you only shore up one non-AC defense). Given that many characters could have a starting score of 18 in a primary ability score, and may be able to increase it by 10 points total by selecting an appropriate epic destiny, a bonus of +6 or +7 would still be behind the "best" ability score progression. In addition, the "worst" heavy armor starts at a 3-point premium over the "best" light armor, and increases the difference by about 4 points over the same range of levels, effectively compensating for an ability score bonus of +7. As for the interaction with other fixes, it probably makes adding a third ability score boost unnecessary since it replaces the ability score modifier completely. Some characters might still find a third ability score boost to be useful, but not for the increase it grants to a non-AC defense. As mentioned, it also does not address the issue that non-AC defenses generally increase slower than monster attack bonuses. A 30th-level character using just one of these items and a +6 neck slot item would have a non-AC defense of 38 before other modifiers. A 30th-level monster with an attack bonus of +33 (level+3) against a non-AC defense would still hit him 80% of the time, on a 5 or better. Depending on whether you think this hit chance is too high or not, there may be scope to shore this up further with automatic bonuses (+1 at 5/15/25 or +1 at 11/21), feats, and/or magic items that grant item bonuses to the relevant defense. Good point about the class coping mechanisms, though. Together with these items, the eventual effect would be like starting with an ability score of 20 and boosting it by 10 points - still within the parameters of the game, but at a much lower opportunity cost. Allowing it to stack probably isn't going to break the game, but to avoid the potential cheese, I should probably add the clause that a barbarian's bonus to Reflex from Barbarian Agility does not apply when he is using swiftmetal, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heavy Armor for the Non-AC Defenses?
Top