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Heavy Armor Step Function
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<blockquote data-quote="keterys" data-source="post: 4719949" data-attributes="member: 43019"><p>There's definitely a problem in defense and attack scaling over level - absolutely.</p><p></p><p>That doesn't make your statement about cloth true. It just means they're all screwed. Needing a 5 to hit leather and a 3 to hit cloth is bad for both.</p><p></p><p>Now, a brute OTOH would need a... 9 and 7. And a skirmisher or controller a 7 and 5.</p><p></p><p>So, probably you're looking at a gap of, what, 3 or 4 to address across the board? </p><p></p><p>Like, it would be better and a more optimal play experience if a normal monster needs...</p><p></p><p>8 to hit Cloth</p><p>9 to hit Leather</p><p>10 to hit Hide or Chain</p><p>11 to hit Scale</p><p>12 to hit Plate</p><p></p><p>+2 if it's a Brute, +1 or +2 if target uses a shield, -2 if it's a soldier</p><p></p><p>That about right? (speaking purely from a hypothetical, not an actual, since clearly cloth and leather are currently 2 apart)</p><p></p><p>Edit: Just realized you misunderstood me - I'm not saying the wizard gets attacked 20% as often, I'm saying that _AC_ is targeted 20% of the time. That is, creatures hurl fireballs at him, or clouds of poison, etc. However many times the wizard is attacked, it's a lot less often AC than it is for a fighter.</p><p></p><p>Also, this would have made more sense in your other thread about math fixes. Guess I'll transfer the chart over there, oops.</p></blockquote><p></p>
[QUOTE="keterys, post: 4719949, member: 43019"] There's definitely a problem in defense and attack scaling over level - absolutely. That doesn't make your statement about cloth true. It just means they're all screwed. Needing a 5 to hit leather and a 3 to hit cloth is bad for both. Now, a brute OTOH would need a... 9 and 7. And a skirmisher or controller a 7 and 5. So, probably you're looking at a gap of, what, 3 or 4 to address across the board? Like, it would be better and a more optimal play experience if a normal monster needs... 8 to hit Cloth 9 to hit Leather 10 to hit Hide or Chain 11 to hit Scale 12 to hit Plate +2 if it's a Brute, +1 or +2 if target uses a shield, -2 if it's a soldier That about right? (speaking purely from a hypothetical, not an actual, since clearly cloth and leather are currently 2 apart) Edit: Just realized you misunderstood me - I'm not saying the wizard gets attacked 20% as often, I'm saying that _AC_ is targeted 20% of the time. That is, creatures hurl fireballs at him, or clouds of poison, etc. However many times the wizard is attacked, it's a lot less often AC than it is for a fighter. Also, this would have made more sense in your other thread about math fixes. Guess I'll transfer the chart over there, oops. [/QUOTE]
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Heavy Armor Step Function
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