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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heavy Armor Step Function
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4720378" data-attributes="member: 82106"><p>I'm not following you here at all... AFAICT all the PHB2 197 armor table does is recapitulate PHB1 and AV in a single table. PHB1 Godplate is +14/+6 for (+20) and it is the same in the PHB2 table, no change I can see.</p><p></p><p>The simplest solution I can see for the OP's observation is to simply allow higher level magic armors at slightly lower levels. If 18th level is a weak spot, then give them Legion Plate at 18th level. All it does is 'fill in' the dips. There is still a small general trend towards getting hit more often, but There is really nothing much you can do about that. The only way to fix it would be to introduce a +7 armor tier and a new set of masterworks to go with it. </p><p></p><p>The issue with the light armors I see this way. Light armor has certain advantages in terms of speed and checks, and encumbrance (assuming you ignore the bloated carrying capacities in the PHB). Fighters and such are the ones who will be using the heavy armors. They are also the most likely users of two-handed weapons, something they can afford to do because their armor already gives them better protection.</p><p></p><p>The squishies OTOH are benefitting from the good points of light armor, DO get hit on AC less often, and are more able to afford to use a shield in general without any tradeoff in offensive power. If they find it critically necessary to up their ACs they can boost up to hide without a giant penalty in feats. </p><p></p><p>The characters that have it rough are the 'chainmail' classes. They have an AC no better at high levels than a wizard in cloth. Granted they can make the same choice and bump up to plate. BRV fighters are of course the standard, and they make up for it with other advantages.</p><p></p><p>Overall I don't have a problem with the way things are. The game is designed to scale well, not to exactly reproduce the same math literally at every single level and for every single PC. Some variation is good.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4720378, member: 82106"] I'm not following you here at all... AFAICT all the PHB2 197 armor table does is recapitulate PHB1 and AV in a single table. PHB1 Godplate is +14/+6 for (+20) and it is the same in the PHB2 table, no change I can see. The simplest solution I can see for the OP's observation is to simply allow higher level magic armors at slightly lower levels. If 18th level is a weak spot, then give them Legion Plate at 18th level. All it does is 'fill in' the dips. There is still a small general trend towards getting hit more often, but There is really nothing much you can do about that. The only way to fix it would be to introduce a +7 armor tier and a new set of masterworks to go with it. The issue with the light armors I see this way. Light armor has certain advantages in terms of speed and checks, and encumbrance (assuming you ignore the bloated carrying capacities in the PHB). Fighters and such are the ones who will be using the heavy armors. They are also the most likely users of two-handed weapons, something they can afford to do because their armor already gives them better protection. The squishies OTOH are benefitting from the good points of light armor, DO get hit on AC less often, and are more able to afford to use a shield in general without any tradeoff in offensive power. If they find it critically necessary to up their ACs they can boost up to hide without a giant penalty in feats. The characters that have it rough are the 'chainmail' classes. They have an AC no better at high levels than a wizard in cloth. Granted they can make the same choice and bump up to plate. BRV fighters are of course the standard, and they make up for it with other advantages. Overall I don't have a problem with the way things are. The game is designed to scale well, not to exactly reproduce the same math literally at every single level and for every single PC. Some variation is good. [/QUOTE]
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Heavy Armor Step Function
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