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General Tabletop Discussion
*Dungeons & Dragons
Heavy Armour Master, how does a front liner survive without it?
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<blockquote data-quote="KarinsDad" data-source="post: 6399543" data-attributes="member: 2011"><p>It might be possible, but it is still not likely. It is even not likely that most battles will be with anything nearly as powerful as an Adult Red Dragon. Fights of that power level might be 2% of all fights. The exception, not the rule.</p><p></p><p>And even then, the Bite of the Adult Red Dragon might often do 30 points (26 on average), but the Claw, Tail, and Wing attacks require criticals to even get near 30 points of damage (and even then, the DM would have to roll pretty darn high).</p><p></p><p>It would be unusual for an adult red dragon to do 30 points of damage with a single melee attack other than his bite.</p><p></p><p></p><p></p><p>Yes, but where I am disagreeing with you is that the 100% drop is not a typical result.</p><p></p><p>Discussing the extremes is a bit disingenuous. One has to discuss the bell curve in the middle, not the most damaging and least damaging creatures to more accurately gauge the effects of the feat. What happens 95% of the time, not what happens 5% of the time.</p><p></p><p></p><p></p><p>Odd. Maybe you have a player who forgets that he might not even have survived to 6th level without the feat.</p><p></p><p>A 6th level fighter typically has 52 or so hit points. A hill giant will on average take him out in 3 hits (at 18 average points per melee attack). The same fighter with the feat requires 4 hits to knock him unconscious.</p><p></p><p>I think this is something that is specific to your one player.</p><p></p><p>Compare this to the Tough feat. The same PC has 64 hit points and it still take 4 hits to take him out by the Hill Giants. The difference is that HAM does this all day long and if the fighter gets hit 20 times a day over a long day, it's the same as being healed with about 7 first level Cure Wounds spells. The Tough feat is like being healed with just over 1 first level Cure Wounds spell (based on how many extra hit points a day he gets).</p><p></p><p>Anyone with a little math skill can figure out that HAM is generally stronger defensively than Tough or most other defensive feats.</p><p></p><p></p><p>One final point on this. If the HAM feat saves the party 5 or 6 Cure Wounds in a day, that's 5 or 6 Cure Wounds that can be cast on other PCs. The purpose of the feat is not just to keep the fighter up, it's also to spend fewer healing resources on the fighter that can then be used for other PCs. If a player is complaining that HAM does not help enough, then he sounds like he's not looking at the big picture for the entire party.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6399543, member: 2011"] It might be possible, but it is still not likely. It is even not likely that most battles will be with anything nearly as powerful as an Adult Red Dragon. Fights of that power level might be 2% of all fights. The exception, not the rule. And even then, the Bite of the Adult Red Dragon might often do 30 points (26 on average), but the Claw, Tail, and Wing attacks require criticals to even get near 30 points of damage (and even then, the DM would have to roll pretty darn high). It would be unusual for an adult red dragon to do 30 points of damage with a single melee attack other than his bite. Yes, but where I am disagreeing with you is that the 100% drop is not a typical result. Discussing the extremes is a bit disingenuous. One has to discuss the bell curve in the middle, not the most damaging and least damaging creatures to more accurately gauge the effects of the feat. What happens 95% of the time, not what happens 5% of the time. Odd. Maybe you have a player who forgets that he might not even have survived to 6th level without the feat. A 6th level fighter typically has 52 or so hit points. A hill giant will on average take him out in 3 hits (at 18 average points per melee attack). The same fighter with the feat requires 4 hits to knock him unconscious. I think this is something that is specific to your one player. Compare this to the Tough feat. The same PC has 64 hit points and it still take 4 hits to take him out by the Hill Giants. The difference is that HAM does this all day long and if the fighter gets hit 20 times a day over a long day, it's the same as being healed with about 7 first level Cure Wounds spells. The Tough feat is like being healed with just over 1 first level Cure Wounds spell (based on how many extra hit points a day he gets). Anyone with a little math skill can figure out that HAM is generally stronger defensively than Tough or most other defensive feats. One final point on this. If the HAM feat saves the party 5 or 6 Cure Wounds in a day, that's 5 or 6 Cure Wounds that can be cast on other PCs. The purpose of the feat is not just to keep the fighter up, it's also to spend fewer healing resources on the fighter that can then be used for other PCs. If a player is complaining that HAM does not help enough, then he sounds like he's not looking at the big picture for the entire party. [/QUOTE]
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