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Heavy Armour Master, how does a front liner survive without it?
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<blockquote data-quote="KarinsDad" data-source="post: 6399666" data-attributes="member: 2011"><p>Yup. The one encounter in a hundred Adult Red Dragon can do 30 points of damage with a single attack one round in three.</p><p></p><p>Your point?</p><p></p><p>That a creature actually can get to the stratospheric 30 points of damage with a single weapon attack that you are discussing? I've already stated that this could happen.</p><p></p><p>But 30 points of damage is the exception by a lot, not the rule. Very few creatures can even get that high with a weapon attack and very few encounters in the lifetime of campaigns starting at first level are with those types of creatures.</p><p></p><p>There might be a dozen such creatures in the entire monster manual out of over 300 creatures.</p><p></p><p></p><p></p><p>Everyone jumps into other people's conversations, yourself included. That's called a conversation.</p><p></p><p></p><p></p><p>Our 3rd level PC fighter has the feat. He and our 3rd level Bard just held off the Half Dragon from HotDQ and a 5th or 6th level Cleric for 6 rounds by themselves until help arrived, a solid portion of that (probably 21 or 24 hit points) was because of this feat.</p><p></p><p>Theorycraft my butt. My experience is just as anecdotal as your experience, but the math backs up my POV more. Every single attack that this feat applies to is about 1/3 to 1/2 of a first level Cure Wounds spell does not need to be cast. Over the lifetime of a PC, that could easily be a hundred healing spell resources saved and useable for other spell effects or for curing other PCs. PCs in heavy armor also tend to take more than their fair share of the enemy attacks in a group. And the vast majority of monsters in the MM have attacks that this feat applies to.</p><p></p><p>The gain is not just in the hit points saved by the heavy armored PC, the gain is also in the spells saved by other PCs who do not have to heal that PC as often.</p><p></p><p>Very few monsters in the MM usually do about 3 points of damage or about 30 points of damage. That entire discussion is a bit moot because it is talking about maybe 5% of all monsters encountered. If you want to illustrate how weak HAM is at level 6, maybe you should do so with reasonable examples from the middle of the bell curve as opposed to the two extremes. For example, if you could illustrate that 50% of the attacks of all monsters above 6 hit dice ignore this defense, then that would be telling. But you need something a little more solid than your player no longer likes the feat.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6399666, member: 2011"] Yup. The one encounter in a hundred Adult Red Dragon can do 30 points of damage with a single attack one round in three. Your point? That a creature actually can get to the stratospheric 30 points of damage with a single weapon attack that you are discussing? I've already stated that this could happen. But 30 points of damage is the exception by a lot, not the rule. Very few creatures can even get that high with a weapon attack and very few encounters in the lifetime of campaigns starting at first level are with those types of creatures. There might be a dozen such creatures in the entire monster manual out of over 300 creatures. Everyone jumps into other people's conversations, yourself included. That's called a conversation. Our 3rd level PC fighter has the feat. He and our 3rd level Bard just held off the Half Dragon from HotDQ and a 5th or 6th level Cleric for 6 rounds by themselves until help arrived, a solid portion of that (probably 21 or 24 hit points) was because of this feat. Theorycraft my butt. My experience is just as anecdotal as your experience, but the math backs up my POV more. Every single attack that this feat applies to is about 1/3 to 1/2 of a first level Cure Wounds spell does not need to be cast. Over the lifetime of a PC, that could easily be a hundred healing spell resources saved and useable for other spell effects or for curing other PCs. PCs in heavy armor also tend to take more than their fair share of the enemy attacks in a group. And the vast majority of monsters in the MM have attacks that this feat applies to. The gain is not just in the hit points saved by the heavy armored PC, the gain is also in the spells saved by other PCs who do not have to heal that PC as often. Very few monsters in the MM usually do about 3 points of damage or about 30 points of damage. That entire discussion is a bit moot because it is talking about maybe 5% of all monsters encountered. If you want to illustrate how weak HAM is at level 6, maybe you should do so with reasonable examples from the middle of the bell curve as opposed to the two extremes. For example, if you could illustrate that 50% of the attacks of all monsters above 6 hit dice ignore this defense, then that would be telling. But you need something a little more solid than your player no longer likes the feat. [/QUOTE]
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