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Heavy Artillery: Psion vs. Wizard
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<blockquote data-quote="Thanee" data-source="post: 1745698" data-attributes="member: 478"><p>Now that's one thing we can certainly agree on this evening... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Then maybe you should take a look at how many unaugmented Energy Missiles a Psion can launch, and how much damage these can do under good circumstances (let's say, three targets, not too unreasonable). That's 9d6+9 total for every 3 PP - with a save for half, of course. A 10th level psion can do this roughly 30 times per day, with a single power he gets for free at 5th level (bonus feat, the sorcerer does not have those).</p><p></p><p>So there's your single example, which can easily keep up with Magic Missile.</p><p></p><p></p><p></p><p>Well, of course they can. But if they do, the impact of what they do is also higher. And as I said somewhere up there, this is an <em>advantage</em> to be able to do this, not a <em>disadvantage</em>, since they are not forced to do it, they just <em>can</em>.</p><p></p><p>Granted, if a psion gets down to a compareable level of what the sorcerer can do, augmenting only to that point (which is not the maximum possible in most cases), the sorcerer will still have a few more spells per day, but that hardly makes up for all that stuff the psion gets in comparison (the abovementioned ability to burn through their reserve quicker, more flexibility, much more "spells" known, faster power/spell level progression, bonus feats, no verbal/somatic/material components, better caster attribute, Quicken Power, and so on).</p><p></p><p>A psion <em>cannot</em> be able to have the same number of effective manifestations per day as a sorcerer or even a wizard. They must be behind here, because they get all sorts of other benefits, which would otherwise come for free!</p><p></p><p></p><p></p><p>But that doesn't take some stuff into consideration. Namely, the flexibility of the PP application over the day (since I am still not entirely sure, this is the kind of flexibility I am talking about mostly), the non-existance of caps in augmentable psionics. Still, these advantages are there... always.</p><p></p><p>I didn't even touch the flexibility of the Energy powers (choice of energy, choice of save type) above, that's something, I believe, is too much. As much as I like the idea of having some decent universal rules for the various elements. The energy type should be chosen by the time the power is <em>learned</em>, not when it is <em>manifested</em>. That alone would make these powers a lot more reasonable.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1745698, member: 478"] Now that's one thing we can certainly agree on this evening... ;) Then maybe you should take a look at how many unaugmented Energy Missiles a Psion can launch, and how much damage these can do under good circumstances (let's say, three targets, not too unreasonable). That's 9d6+9 total for every 3 PP - with a save for half, of course. A 10th level psion can do this roughly 30 times per day, with a single power he gets for free at 5th level (bonus feat, the sorcerer does not have those). So there's your single example, which can easily keep up with Magic Missile. Well, of course they can. But if they do, the impact of what they do is also higher. And as I said somewhere up there, this is an [i]advantage[/i] to be able to do this, not a [i]disadvantage[/i], since they are not forced to do it, they just [i]can[/i]. Granted, if a psion gets down to a compareable level of what the sorcerer can do, augmenting only to that point (which is not the maximum possible in most cases), the sorcerer will still have a few more spells per day, but that hardly makes up for all that stuff the psion gets in comparison (the abovementioned ability to burn through their reserve quicker, more flexibility, much more "spells" known, faster power/spell level progression, bonus feats, no verbal/somatic/material components, better caster attribute, Quicken Power, and so on). A psion [i]cannot[/i] be able to have the same number of effective manifestations per day as a sorcerer or even a wizard. They must be behind here, because they get all sorts of other benefits, which would otherwise come for free! But that doesn't take some stuff into consideration. Namely, the flexibility of the PP application over the day (since I am still not entirely sure, this is the kind of flexibility I am talking about mostly), the non-existance of caps in augmentable psionics. Still, these advantages are there... always. I didn't even touch the flexibility of the Energy powers (choice of energy, choice of save type) above, that's something, I believe, is too much. As much as I like the idea of having some decent universal rules for the various elements. The energy type should be chosen by the time the power is [i]learned[/i], not when it is [i]manifested[/i]. That alone would make these powers a lot more reasonable. Bye Thanee [/QUOTE]
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