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Heavy Artillery: Psion vs. Wizard
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<blockquote data-quote="Mouseferatu" data-source="post: 1746095" data-attributes="member: 1288"><p>Psion, I'm not arguing that sorcerers don't have some advantages. But it's been my experience that, once you reach mid-levels and higher, a psion can dish out more damage than a sorcerer or wizard of the same level. And he can do so with only a handful of powers, as opposed to the sorcerer who has to learn new spells to gain the higher damage potential. It takes the sorcerer three or four spells to equal both the damage potential and flexibility of a psion with just one of the "energy" powers.</p><p></p><p>Yes, the spells scale automatically and the powers don't. I'm taking that into account in my comparison. It's true that when the psion is spent, the sorcerer will still have a number of low-level spells left. But A) that only matters if the party faces an ungodly number of battles without the chance to rest, and B) doesn't compensate for the fact that the psion will have dealt <em>far</em> more damage to that point than the caster will.</p><p></p><p>Just for instance, <em>energy ball</em> is superior to <em>fireball</em> in every imaginable respect. It scales up to 20; <em>fireball</em> doesn't, and requires the caster to learn a new spell (<em>delayed blast fireball</em>) to reach the same potential. <em>Energy ball</em> is customizable to all energy types; <em>fireball</em> is just fire, with all the downsides that entails. <em>Energy ball</em> grants the psion the option to target Fort or Ref saves, based on the creature's weaknesses; <em>fireball</em> doesn't. And even using the most direct comparison--<em>fireball</em> vs. <em>energy ball</em> focused on fire--the psionic power wins out, because it does +1 point per die of damage.</p><p></p><p>And, due to the way the save DC scales, it actually tops out at +1 DC harder to save against than does the <em>fireball</em>.</p><p></p><p>Every one of the energy powers has the same advantages when compared to any of the standard energy-based offensive spells the caster can access. There's just no comparison, and I don't believe the presence of <em>magic missile</em> makes up for it.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1746095, member: 1288"] Psion, I'm not arguing that sorcerers don't have some advantages. But it's been my experience that, once you reach mid-levels and higher, a psion can dish out more damage than a sorcerer or wizard of the same level. And he can do so with only a handful of powers, as opposed to the sorcerer who has to learn new spells to gain the higher damage potential. It takes the sorcerer three or four spells to equal both the damage potential and flexibility of a psion with just one of the "energy" powers. Yes, the spells scale automatically and the powers don't. I'm taking that into account in my comparison. It's true that when the psion is spent, the sorcerer will still have a number of low-level spells left. But A) that only matters if the party faces an ungodly number of battles without the chance to rest, and B) doesn't compensate for the fact that the psion will have dealt [i]far[/i] more damage to that point than the caster will. Just for instance, [i]energy ball[/i] is superior to [i]fireball[/i] in every imaginable respect. It scales up to 20; [i]fireball[/i] doesn't, and requires the caster to learn a new spell ([i]delayed blast fireball[/i]) to reach the same potential. [i]Energy ball[/i] is customizable to all energy types; [i]fireball[/i] is just fire, with all the downsides that entails. [i]Energy ball[/i] grants the psion the option to target Fort or Ref saves, based on the creature's weaknesses; [i]fireball[/i] doesn't. And even using the most direct comparison--[i]fireball[/i] vs. [i]energy ball[/i] focused on fire--the psionic power wins out, because it does +1 point per die of damage. And, due to the way the save DC scales, it actually tops out at +1 DC harder to save against than does the [i]fireball[/i]. Every one of the energy powers has the same advantages when compared to any of the standard energy-based offensive spells the caster can access. There's just no comparison, and I don't believe the presence of [i]magic missile[/i] makes up for it. [/QUOTE]
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