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*Pathfinder & Starfinder
Heavy Artillery: Psion vs. Wizard
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<blockquote data-quote="Shadowdweller" data-source="post: 1746482" data-attributes="member: 14563"><p>Psions are certainly good 'mobile artillery platforms'. The thing is, though, IMO the real strength of the arcane caster isn't really in directly dealing damage. It lies in the scope and breadth of the spell list.</p><p></p><p>There are FAR fewer higher-level psionic powers and many of these are very similar and combat-oriented (for instance there are about a bazillion different damaging psionic powers that follow the same damage formula adding one die per extra power point) even if they can individually be augmented in a variety of ways. In contrast, let's take something like the Wall of Stone spell...which since it can be shaped at will when cast can be used to bridge a chasm, trap an enemy inside a globe of stone, serve as a staircase upward, divide the battlefield, and many other things with a SINGLE spell. You simply do not have things as far reaching as a psion...especially at higher levels. And coupled with this, for the given effect Arcane spells are often amazingly efficient. My experience, despite what one might think with the augmentation rules, is that even a sorcerer is more ultimately versatile than a psion.</p><p></p><p>Obviously, if you think that arcane casters should be the absolute masters of inflicting damage via spell or spell-like ability than you're going to be disappointed. There's not all that much you can do about this, but I personally prefer my caster with more far-reaching abilities.</p></blockquote><p></p>
[QUOTE="Shadowdweller, post: 1746482, member: 14563"] Psions are certainly good 'mobile artillery platforms'. The thing is, though, IMO the real strength of the arcane caster isn't really in directly dealing damage. It lies in the scope and breadth of the spell list. There are FAR fewer higher-level psionic powers and many of these are very similar and combat-oriented (for instance there are about a bazillion different damaging psionic powers that follow the same damage formula adding one die per extra power point) even if they can individually be augmented in a variety of ways. In contrast, let's take something like the Wall of Stone spell...which since it can be shaped at will when cast can be used to bridge a chasm, trap an enemy inside a globe of stone, serve as a staircase upward, divide the battlefield, and many other things with a SINGLE spell. You simply do not have things as far reaching as a psion...especially at higher levels. And coupled with this, for the given effect Arcane spells are often amazingly efficient. My experience, despite what one might think with the augmentation rules, is that even a sorcerer is more ultimately versatile than a psion. Obviously, if you think that arcane casters should be the absolute masters of inflicting damage via spell or spell-like ability than you're going to be disappointed. There's not all that much you can do about this, but I personally prefer my caster with more far-reaching abilities. [/QUOTE]
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Heavy Artillery: Psion vs. Wizard
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