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Heavy Artillery: Psion vs. Wizard
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<blockquote data-quote="Psion" data-source="post: 1747736" data-attributes="member: 172"><p>And plenty of powers -- including the ones that this thread are about -- aren't. They fail to add side effects, time delays, advantageous targeting rules, or potent save or die effects that higher level powers and effects enjoy.</p><p></p><p></p><p></p><p>Hold on there hoss. I exlicitly only mentioned damage in the example you are talking about. You are not being fair to my point, instead only finding ways to ignore it.</p><p></p><p>Agreed - You get +2 DC over that 3rd level fireball to spend 5 more points.</p><p></p><p>OTOH, if we spend the same power/spell level equivalent, the arcane caster gets 10d6. The psion only gets 5d6.</p><p></p><p>On the gripping hand, at 10th level, the sorcerer or wizard has two spell levels worth of enhancement that they could jazz that spell up with, and they still get 10 dice worth of damage. If the psion wants to jazz the spell up, they have to cut into the points that are paying for the damage dice.</p><p></p><p></p><p></p><p>I already amplified that my numbers don't tell the whole story, but yours don't either. And my numbers certainly do have bearing on actual game play.</p><p></p><p></p><p></p><p>They are not random numbers. They are drawn directly from the spell design guidelines in the DMG and directly acknowledge those caps you are so eager to cite, which are an implicit part of spell design. So I am factoring in <em>your</em> points into my assessment, a courtesy that you have yet to return to me.</p><p></p><p></p><p></p><p>I didn't say that, did I? Please don't put words in my mouth. My assertion was that, given scribing cost is linear, a wizard has no reason to (and in fact, would be foolish to) stick to scribing low level spells.</p><p></p><p></p><p></p><p>Hey, once I got the fiendish dire ape, if I was playing the wizard, I wouldn't bother upgrading summon monster for a few levels.</p><p></p><p>Similarly, if I was decked out on attack spells, I would focus on utility spells for a few levels.</p><p></p><p></p><p></p><p>And I beg to differ. I would be surprised if wizards don't DOUBLE the amount of spells/powers that a sorcerer/psion knows.</p><p></p><p></p><p></p><p>Ah, but there is a very simple tactic to be used here that most wizard players know: memorize primarily spells you will need in an instant. Leave spell slots open for utility spells that you will typically not need in an instant.</p><p></p><p></p><p></p><p>As my analysis which you blithely threw out as irrelevant shows that a psion has LESS THAN HALF of the damage dealing capability of the sorcerer before they are exhausted.</p></blockquote><p></p>
[QUOTE="Psion, post: 1747736, member: 172"] And plenty of powers -- including the ones that this thread are about -- aren't. They fail to add side effects, time delays, advantageous targeting rules, or potent save or die effects that higher level powers and effects enjoy. Hold on there hoss. I exlicitly only mentioned damage in the example you are talking about. You are not being fair to my point, instead only finding ways to ignore it. Agreed - You get +2 DC over that 3rd level fireball to spend 5 more points. OTOH, if we spend the same power/spell level equivalent, the arcane caster gets 10d6. The psion only gets 5d6. On the gripping hand, at 10th level, the sorcerer or wizard has two spell levels worth of enhancement that they could jazz that spell up with, and they still get 10 dice worth of damage. If the psion wants to jazz the spell up, they have to cut into the points that are paying for the damage dice. I already amplified that my numbers don't tell the whole story, but yours don't either. And my numbers certainly do have bearing on actual game play. They are not random numbers. They are drawn directly from the spell design guidelines in the DMG and directly acknowledge those caps you are so eager to cite, which are an implicit part of spell design. So I am factoring in [i]your[/i] points into my assessment, a courtesy that you have yet to return to me. I didn't say that, did I? Please don't put words in my mouth. My assertion was that, given scribing cost is linear, a wizard has no reason to (and in fact, would be foolish to) stick to scribing low level spells. Hey, once I got the fiendish dire ape, if I was playing the wizard, I wouldn't bother upgrading summon monster for a few levels. Similarly, if I was decked out on attack spells, I would focus on utility spells for a few levels. And I beg to differ. I would be surprised if wizards don't DOUBLE the amount of spells/powers that a sorcerer/psion knows. Ah, but there is a very simple tactic to be used here that most wizard players know: memorize primarily spells you will need in an instant. Leave spell slots open for utility spells that you will typically not need in an instant. As my analysis which you blithely threw out as irrelevant shows that a psion has LESS THAN HALF of the damage dealing capability of the sorcerer before they are exhausted. [/QUOTE]
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Heavy Artillery: Psion vs. Wizard
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